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i was just playing my necro yesterday and picked up a gold staff, did an id and got an enchanting mod.
then i proceeded to look at my skill bar and saw in fact that there was only one enchantment and the reset hexes
that made me raise a question
should there be a (of hexing mod) for staffs
let me know what you think and any other mods that you can think should be added to the game
if there is in fact a mod like this(not to my knowledge) you may call me a large noob-and then sell me that mod![]()
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oh my god no.
I thought this was gonna be a call for new MODERATORS here on gwo...
However, this...
*deeeep breath*
Tiy said it best I think.
...That's what I was thinking too![]()
but back on topic....NO
Hexes do "damage over time", so the longer the hex lasts, the more "damage" it does.
Enchants, on the other hand, are much more conditional (e.g. if Reversal of Fortune last 10 instead of 8 seconds <with a +20% mod> it will expire if the ally does not get hit in that time...and do nothing)
I know, spells like Healing Breeze will heal more with a +20% mod, but introducing a +20% hex duration mod will be very unbalancing
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."
The thread title is extremely misleading.
When you said mods i thought you'd be suggesting something useful, like say a health mod for wands.
Nah hexes are pretty powerful already and if they added this mod they would have to rebalance PvP even more so most hexes would get nerfed because of a single mod.