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  1. #1
    GWOnline.Net Member Flame Knight's Avatar
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    Should there be new mods

    i was just playing my necro yesterday and picked up a gold staff, did an id and got an enchanting mod.
    then i proceeded to look at my skill bar and saw in fact that there was only one enchantment and the reset hexes
    that made me raise a question
    should there be a (of hexing mod) for staffs

    let me know what you think and any other mods that you can think should be added to the game

    if there is in fact a mod like this(not to my knowledge) you may call me a large noob-and then sell me that mod

  2. #2
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    oh my god no.

  3. #3
    GWOnline.Net Member uccat's Avatar
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    Quote Originally Posted by Tiyuri View Post
    oh my god no.
    lmao

    what? +20% longer hexes wouldnt be cool?

    j/k btw
    not in existance currently, and as is currently, not needed, imho

  4. #4
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    Quote Originally Posted by Tiyuri View Post
    oh my god no.
    What he said.

  5. #5

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    I thought this was gonna be a call for new MODERATORS here on gwo...


    However, this...


    *deeeep breath*


    Tiy said it best I think.

  6. #6
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    Gorani's Avatar
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    Quote Originally Posted by nytestalker View Post
    I thought this was gonna be a call for new MODERATORS here on gwo...

    ...That's what I was thinking too

    but back on topic....NO

    Hexes do "damage over time", so the longer the hex lasts, the more "damage" it does.

    Enchants, on the other hand, are much more conditional (e.g. if Reversal of Fortune last 10 instead of 8 seconds <with a +20% mod> it will expire if the ally does not get hit in that time...and do nothing)

    I know, spells like Healing Breeze will heal more with a +20% mod, but introducing a +20% hex duration mod will be very unbalancing
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
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  7. #7
    GWOnline.Net Member MoonUnit's Avatar
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    Quote Originally Posted by nytestalker View Post
    I thought this was gonna be a call for new MODERATORS here on gwo...


    However, this...


    *deeeep breath*


    Tiy said it best I think.
    I thought the same. It would be stupid to add a hex mod IMHO, they are powerful as they are now.
    Betty The Majestic, Proud Officer of [REAL]
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  8. #8
    GWOnline.Net Member PwnyRide's Avatar
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    The thread title is extremely misleading.

    When you said mods i thought you'd be suggesting something useful, like say a health mod for wands.

  9. #9

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    Quote Originally Posted by nytestalker View Post
    I thought this was gonna be a call for new MODERATORS here on gwo...
    Me too!

    Quote Originally Posted by Tiyuri View Post
    oh my god no.
    That pretty much sums it up. Maybe adds some more "gasp," "faint," "heart-attack," etc to it, but that's pretty much the jist of it.

  10. #10
    GWOnline.Net Member Arkhan The Black's Avatar
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    Nah hexes are pretty powerful already and if they added this mod they would have to rebalance PvP even more so most hexes would get nerfed because of a single mod.

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