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  1. #31
    GWOnline.Net Member windcaller's Avatar
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    er...no. no hex mod, tyvm.

  2. #32
    GWOnline.Net Member Wildi's Avatar
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    Should there be new weapon/item mods
    Yes.
    Hex mod no.

  3. #33
    GWOnline.Net Member PwnyRide's Avatar
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    The thread title is extremely misleading.

    When you said mods i thought you'd be suggesting something useful, like say a health mod for wands.

  4. #34
    GWOnline.Net Member Rkyve's Avatar
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    I'd love to see something like a balanced bow grip with 20% longer stances.

  5. #35
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    MixedVariety's Avatar
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    The OP did ask for input on any other mods besides hex mods, as well. I realize a few of you noticed that, but I feel it bears repeating before someone decides to jump all over the OP for noobishness.
    mv

  6. #36
    GWOnline.Net Member Flame Knight's Avatar
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    ok yes i am now more aware as to how noobish that sounds but beside the facts i am wondering wat other new mods people would like to c instead of all of the "superior" players commenting on my noobish-very nice guys lets rip on him just b/c we are all high and mighty instead of offering nice help

    btw ty for users such as rkyve who answered the question

    reason i wanted hex mod is b/c conditions and hexes only have half the duration on bosses

  7. #37
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    Quote Originally Posted by Greyhawk View Post



    ~20% chance hex reflection on caster

    It would be the greatest thing ever to see a mesmer diversion himself, or a monk with inspired hex shame himself


    Back on topic. I think some interesting mods would be increased preparation duration, increased (10%ish) run speed, stance duration increase. Maybe an increased (5%ish) chance to block attacks

    I dont think any of them will ever get put in, but thats a different issue
    Last edited by McBimsWitChi; 17-05-2007 at 14:02.

  8. #38
    GWOnline.Net Member Hadin Gar Kain's Avatar
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    new mods would be cool, but i think with everyone crying about hexes atm that a hex buffer mod would not be a good idea.

    perhaps a mod that increases rangers preparations durations?

    i allways thought that if they added some weapons useable by all classes(req 9 of your primary profession) that would be cool.

  9. #39
    GWOnline.Net Member Flame Knight's Avatar
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    Quote Originally Posted by Hadin Gar Kain View Post
    new mods would be cool, but i think with everyone crying about hexes atm that a hex buffer mod would not be a good idea.

    perhaps a mod that increases rangers preparations durations?

    i allways thought that if they added some weapons useable by all classes(req 9 of your primary profession) that would be cool.

    could be a decent idea for the req 9 thing however that means that a mesmer could use a sword/bow/daggers w/o haveing the secondary

    i do like the prep things
    Last edited by Flame Knight; 17-05-2007 at 14:35. Reason: spl

  10. #40
    GWOnline.Net Member CuriousAnger's Avatar
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    With insignias i can't really think of anything else worth adding atm.

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