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  1. #41
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    Quote Originally Posted by SiDima View Post
    yeah.. they will, symbolic celerity + 14fc = 89% faster signet activation; you can interrupt with a rez sig at these speeds.
    Hahah. That's actually funny to think about. Genius! Time to make an Echo + AEcho + rez signet build to dominate RA...!

  2. #42
    GWOnline.Net Member Riuku Fierente's Avatar
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    Wink

    Quote Originally Posted by arredondo View Post
    Maybe A-Net will be nice and give Mesmers some GW:EN PvE skills early:
    nay...

    Signet of Mesmers (FC):

    For each Elite Armor piece equipped, adj. foes are Dazed for 1..5 seconds.
    All your non-Mesmer skills disabled for 15..5 seconds.
    :)

  3. #43
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    powercozmic's Avatar
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    AC and BHA do different stuff.

    AC is just meant to prolong casting times, annoy and basically reduce damage output from a caster mob. And also facilitate interrupts of key spells.

    BHA + epidemic is meant to kill a group of casters clumped together. It's meant to do more than just annoy. (For example, killing the drought with BHA is much easier than killing it with AC. With AC unless you're quick the drought can still get a sandstorm out which wipes out your team.)

    Inflicting dazed is usually harder than prolonging cast times and very often requires elite spots (BHA, Beguiling haze, Skull crack, Golden skull etc). Because dazed is a condition and can be spread, unlike hexes that prolong cast times.
    Last edited by powercozmic; 08-06-2007 at 12:52.

  4. #44
    GWOnline.Net Member Shuuda's Avatar
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    Arcane Conundrum + Cry of frustration, maybe.

    Anyway, the FC signets is all I hopped for.

  5. #45
    GWOnline.Net Member Azrael STX's Avatar
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    I wonder if any skills will be updated to also expand on this additional support for signets.

    Mantra of Recovery
    For 5...17 seconds, Spells you cast and Signets you use recharge 50% faster.

  6. #46

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    Originally Posted by aya pe 001
    Arcane Conundrum now reads, "For X seconds, Spells cast by target foe and all adjacent foes take twice as long to cast."


    No..it dosnt..I dont get it...there is NO change in the skill description...

  7. #47
    GWOnline.Net Member Azrael STX's Avatar
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    Quote Originally Posted by Metatrons Gaze View Post
    No..it dosnt..I dont get it...there is NO change in the skill description...
    Quote Originally Posted by Game Updates
    Removed inaccurate changes to several skill and attribute descriptions.

  8. #48

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    Quote Originally Posted by Azrael STX View Post
    Aww! Thanks so much, I thought that ment there fixing all thoes Beast Master skills that say "companionS" not companion...

    Now I see...they didnt fix any of the wrong skill descriptions....just introduced more...that make more sense to me. lol

  9. #49
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    Akirai Annuvil's Avatar
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    If Symbolic Celerity stacks with the passive FC bonus to get 89% cast time reduction signets... and then you can combine it with MoI for around -45-50% recharge on signets.... there already is a l33t sig of mesmers:

    Signet of Mesmers
    0nrg//5s//20s
    Signet. Resurrect target party member with 5% Health and 1% Energy for each party member within earshot.

    10 second recharge, 0.5 second cast time, 10.5 second recast hard res ftw :D

  10. #50
    GWOnline.Net Member SurviverX's Avatar
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    Quote Originally Posted by aya pe 001 View Post
    no it was 20s
    It did got nerfed, not the recharge, but the duration.

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