As part of the weekly all mesmer team meets, a group of us decided to give the new skills a try. Where else to test them is that traditional mesmer no go zone of the DoA. I dont think this will allow more mesmers in teams, but hopefully it demonstrates the new found capability of this profession.
The team faced a number of build challenges, but we ended up running a shadow form tank with mimicry to extend SF so they could survive.
The other mesmers ran variations on Mor+Cry of Pain for damage. We had two mesmer/monks to provide prot an heal. The idea was to use as many Mesmer skills as possible, so there were no nukes, no SS just the secondary profession skills needed to survive.
Fighting to the city
Note the killing power. Most mobs did not survive longer than 3 seconds if agro was right
First part of the quest complete