Ok So i've been playing with my Rt/W Spirits strength and I love it it is really fun to play. So with the new PVE skill I was wanting to do a build with aura of holy might so here is what i have
Aura of holy might (pve-only)
Enchantment Spell. All nearby foes take 30...46 holy damage. For 20 seconds, you deal 20...30% more damage with your scythe. When this Enchantment ends, all nearby foes take 30...46 holy damage.
Stance. For 3...13 seconds, you move and attack 25% faster than normal. This Stance ends if you are not under the effects of any Enchantments
Scythe Attack. If it hits, this attack strikes for +5...17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15...51 cold damage.
Scythe Attack. This attack strikes for +5...17 damage if it hits. If you are under the effects of an Enchantment, you gain 3...10 Energy.
Spell. Heal target ally for 15...51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 15...63 Health
Spirits Strength <E>
Elite Enchantment Spell. For 15...51 seconds, your attacks deal 5...29 more damage while under the effects of a weapon Spell.
Weapon Spell. For 15...39 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
So i would use a Zeleous scythe of enchanting (customized). What i would like is suggestions that might make this build better and an attribute point placement would aslo be appriciated. I love these forums because I learn alot about how skills work together. All I know is is that this has the potental to do some damage. Thanks in advance!