How? You hit 10-15 extra damage at most every 4 seconds while you are always without the 35 health. That isn't a good trade-off.
I wouldn't run superiors or majors unless it was a spike build and I just had to have that 16 in my weapon.
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05-07-2007, 17:45 #31
05-07-2007, 18:03 #32
Also, Scythe Mastery does not benefit significantly from 14..15..16, I can hit expertise breakpoints with all minors and I don't recall sins needing enough attributes that they would need majors or supers. Just imo though.
05-07-2007, 18:05 #33
In a GvG there is only 1 character I would even consider running a major on, and that is a BA ranger, just because they have great survivability, and are most likely not going to die.
05-07-2007, 18:35 #34
I used superiors on paras in a Def Anthem/Soldier's D/hex build and it worked pretty well. Of course that build is ridiculously defensive, and paras pretty much never die anyway, but meh.
I wouldn't use anything but minors on anything else, unless it was a full caster spike. That's just me though...
05-07-2007, 18:49 #35
05-07-2007, 19:46 #36
I only ever run minors, health is far to precious to me. On my warrior i sometimes have a sup axe or sword if i need the extra damage
on my derv i have
Hood - Sup Vigor
Chest - Radient
Hands and feet - Sup achuniment or vitie
Double pen 20%
I like that scythe, but i need to get rid of the double pen mod, there useless, i need a vamp or zeleous one
My dervish including skills can get at least
680 HP (AT LEAST)
id rather have HP, but suvivor insignia arnt worth it, need energy for dervish skills.
05-07-2007, 20:20 #37
07-07-2007, 02:03 #38
Does this means we can use Shadowy Burden/Shattering Assault assassins for frontline?
Nice...100 dps...with enchant remove.
07-07-2007, 04:32 #39
07-07-2007, 04:42 #40