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  1. #1

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    Arrow Are there any new halls in GW:EN ?

    We know already a lot of informations about EOTN : number of dungeons, new heros, new skills... But no word about any new halls added.

    Would I forget an important interview published these last days ?
    Does Arena think that because the adventure takes place in Tyria, Prophecies halls are the same ?

  2. #2
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    I'm willing to bet there are.

  3. #3

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    I am hoping for new ;

    GvG maps
    RA/Ta Maps
    HvH maps

    I doubt HA or any of the luxon/kurzick arenas will get new maps, but hopefully the above mentioned will.

  4. #4

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    But the problem is that EOTN is a stand alone. To play with this expansion, you just need of one of the 3 chapters.
    So, in theory Arena needn't to create new halls *sigh*

    I planed to buy a new hall during GW:EN, for some roleplay's reasons
    (I hate PVP/GVG)

  5. #5

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    Well, Anet said in an interview they were going to continue adding stuff to PvP, they didn't want it to feel they were over-looking that aspect of the game. But, they also said that's why there was no new stuff with PvP with GW:EN announced, yet...

  6. #6
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    There MAY be new Halls for EN, given that ANet has a trend of creating a GH for every terrain type in Guild Wars, but I wouldn't hold my breath.

    EN has a new potential PvP mode in Dwarven Boxing. Should be interesting to see...
    Last edited by Zaxares; 03-07-2007 at 02:57.
    In the end, all we have are the stories we can tell. And, if we are fortunate, somebody who will listen. - sylara{Z}
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  7. #7
    GWOnline.Net Member SepticFlesh's Avatar
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    I was under the impression there wasnt going to be any new pvp content but I may be wrong...

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    would actually be interesting to have an actual underground dungeon/cave style Hall.

  9. #9
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    Quote Originally Posted by recon54 View Post
    would actually be interesting to have an actual underground dungeon/cave style Hall.
    Indeed. A hall that I keep wondering why Arenanet never implemented is one based on the Undercity in Kaineng. I know some people don't like the twisty turns and narrow alleys of Kaineng in general (I think its great!), but the Am Fah, a bunch of thieves and assassins, make their home in the Undercity. Why is this important? Well, thieves need to hide, and in typical fantasy lore, they go underground. It's the perfect place for a thieves' guild. Come on, a thieves' guild! It'd be cool if they made it multi-leveled, full of twists and turns, along with a bunch of traps.

  10. #10
    GWOnline.Net Member jouninassasin's Avatar
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    ^
    ^
    seems like ur describing isle of the dead to me

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