Like dervish need another buff...
To the poster above me, this game is about skill combinations. If you are going to stop other professions from using your skills, you might as well get rid of the second profession system...
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16-07-2007, 03:00 #31
16-07-2007, 03:24 #32evillordericGuest
Perhaps having Mystic Regen in Earth Prayers was done for a reason? Like someone said earlier, if you want a skill to be good, you have to invest in it. Mystic Regen can be a very powerful skill, and I doubt ANET wanted it to be so accessible like it would be in Mysticism. As far as Dervishes getting the short end of the stick with attribute spread, the same goes for every other class and that *one* skill that they just HAVE to have on their bar!
Point is, maybe it is in earth prayers regardless of its name, or what it does. Its basically the same reason several obvious inspiration magic spells haven't been moved to the domination line (I'm looking at you signet of humility!), accessibility! If we could have all our uber 1337 skills in one magic line, well, that would just be peachy now wouldn't it?
16-07-2007, 03:25 #33
16-07-2007, 11:49 #34
First of all: The Avatar skills were put into Mysticism so only Dervish primaries could get full benefit out of them, much like AwS for Ritualists.
Your argument concerning Way of Perfection isn't analogous to the reasons I've given. I'm arguing against the annoying abuse of this skill by non-Dervish primaries and to open up thoughts about other Dervish builds, because honestly, if PvXwiki ways use Mystic Regen, the community at large gets wet over that skill and obeys. Making existing builds more powerful isn't the point, it's coming up with NEW builds that are effective. I'm advocating removing this skill into a primary line to nerf its use by secondaries. It's bloody stupid in PvP and largely useless in PvE.
Also. You don't need to make an Earth build "to use the power full healing that comes from mystic regen" [sic], you simply need to gimp the rest of your build and put about 8 points into Earth Prayers.
I never once argued moving it into Mysticism due to its name, that was someone else. I'm arguing on a mechanical and practical level.
Furthermore: I don't believe that moving this skill out of Earth Prayers would kill the entire line. There are PLENTY of great skills in the Earth line that many awesome builds revolve around. But Mystic Regen shouldn't be one of them. Same with Way of Perfection. If your crit strikes build needs it, your crit strikes build needs work. It comes down to "can I trust my monk or not?"
16-07-2007, 15:41 #35
you say that moving mystic regen would be a nerf, and it would for everyone other than dervs, for them it would be a huge buff allowing them to add superfast regen to the inherent defencive capabilitys of their avatars, which is just what we need, yet another way to make dervs invincible.
17-07-2007, 00:34 #36
Moving a skill because of how it's named?
Moving a skill because people use it incorrectly? (the warriors you mentioned)
Moving a skill allowing the Dervish only to have this skill after the rest of us have had access to it from the beginning of nightfall?
Adding supperfast regen to a maxed out Dervish (stats) that already has great survivability and damage output?
No! This is a very bad suggestion.
17-07-2007, 08:17 #37
To whoever said that you don't get healing outside of Mystic regen.. let's see, that's 18HPS at +9Regen
For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25 Health).
7 Health, Have another enchantment that's 14 Health, Let's say 2 enchants that's 21 health.
Natural Healing of enchantment-less
Dwayna's for Enchantment-full
you have plenty of healing options, I never have problems on my derv.
The thing is, Mystic regen isn't broken. I mean it's REGEN it isn't going to stop a spike, it isn't going to stop anything but light pressure. It's an amazing 18HPS. And so what if eles use it, what else do they get? The thing is, many,many,many things split attributes 3 ways
Take warriors, they have to split into tactics for heal sig. Do they complain? IW mesmers use Heal sig, and I've seen some rangers and other htings use it as well.
Last edited by Auntie I; 17-07-2007 at 15:34.
17-07-2007, 09:07 #38
There are many valid arguments to make it basically a Dervish-only skill.
But the Earth line would lose its premium skill and make MY dervish builds even stronger, as I could fully focus on Mysticism. How about moving it to Wind Prayers? Then it could still be used for farming, and not properly by many Dervishes anymore.
But... I am against moving this skill anywhere at all. It is fine.
This skill does not kill.
Seriously, Earth Elementalists using it cry for enchantment removal, plus it requires investment in earth prayers.
Besides that, it is only used by the Mo/D Farming Monks.
I am also do not see the need to make skills so very much profession specific.
Because W/D's are idiots, never seen one, this is no reason to nerf a skill. That it is used in farming does not ask for the suggested change either. I could still do farming runs, just with Healing prayer skills.
Ryuujinx is quite right, this skill requires 2-3 enchantments to work properly, this alone limits its usefulness. And it does not make Elementalists using a lot of enchantments too powerful either. +20 hp per second, the max of 10 pips of regen, and those depend on you keeping at least 3 enchantments up.
I am also against this nerf-requests. Mystic Regeneration is not dominating PvP and neither PvE. Even funnier is that the requested nerf would limit it to one class and buff it even more. Does not seem to be a well thought plan.
17-07-2007, 09:43 #39
17-07-2007, 13:49 #40