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  1. #41
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    Oh yeah, I was somehow under the impression that DD would get the +9 or +13 damage bonus. What an embarrassment, I don't even know my own skill xD

    But yeah, the idea of Throw Mastery was to give the Assassin the alternative of being a middle-range attacker too, using the Deadly Arts spells like Crippling and Disrupting Dagger as support, Dancing Daggers as a spike and basic auto-attack spam to recover energy and pressure damage using an IAS, plus the dagger's inherent speed and the +damage bonus.

  2. #42
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    Aww didn't want to create a double post, but since edit is no longer available seems like I don't have much choice

    Mirrored Strike
    Stance. Must follow a Lead Attack. For 20 seconds the next melee attack or touch skill against you fails and you inflict the same skill on that foe.
    10/0/30 - Unlinked

    If you're performing an off-hand while your foe does say, Vampiric Bite, your off-hand would be interrupted.

    "I can tank!"
    Shout. For 5 seconds you think you have 110 AL and cannot be the target of enchantments or healing spells. When this shout ends you die, leaving an exploitable corpse.
    5/0/1 - Unlinked

  3. #43
    GWOnline.Net Member Nismo Skyline's Avatar
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    Quote Originally Posted by RadaArashi View Post

    "I can tank!"
    Shout. For 5 seconds you think you have 110 AL and cannot be the target of enchantments or healing spells. When this shout ends you die, leaving an exploitable corpse.
    5/0/1 - Unlinked
    now that is some funny s***.

    "Falling Trip" - shadow step to target foe, trip and get KD'd for 5 secsonds.

  4. #44
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    Chuck Norris Strike
    0/0/0

    Skill. You win Guild Wars.

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