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As the title says... I am really starting to worry about Guild Wars now... as it seems, it is all about titles now.. which makes me upset... not to use more harsh language.
We have title-tied skills, title-tied effectiveness, titles per se, now even title-tied favor system! I can't help but think that for more than 6 months now, all Anet can think of to add to the gameplay is more titles and more grind. It worries me a lot..
Please don't get me wrong, I love titles, I'm trying to max out as much as I can on my main, but I simply hate the idea of grind being beneficial to anything in GW, its supposed to be Skill>Time, and unfortunatelly... it ain't anymore.
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There's no shame in asking questions. Ask away at the Newcomer and Questions Forum for GW2. GW1 archive here.
Here comes your warrior, he's letting you know... that you can discuss the profession here.
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Currently reading: A Storm of Swords: Blood and Gold - George R R Martin
Flawed.
1. If you want neither title nor skills, don't get either.
- Your statement fits.
2. If you want the title but not the skills, don't use the skills.
- Your statement fits as well.
3. If you don't want the title, but you do want the option to use the skills...
- Well, these players get pretty much owned by Grind Wars. There is no option 3.
The question of what you need is irrelevant. It's a game - you don't need to play it at all. It's about what you want.
And if the program forces you to grind to get it, that is not what GW has been about before Nightfall was released.
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As maina pointed out earlier. You have to grind for FoW kit.
Secondly, it's not flawed. If you don't want the title, you don't have to grind for it. If you don't want the skills, you don't have to get them. If you choose to get them... well, happy 'grinding', you made that choice.![]()
There's no shame in asking questions. Ask away at the Newcomer and Questions Forum for GW2. GW1 archive here.
Here comes your warrior, he's letting you know... that you can discuss the profession here.
-
Currently reading: A Storm of Swords: Blood and Gold - George R R Martin
and there is the whole problem, wy are you forced to be able to get one thing you nead to grind a whole day to gain it, where is the fun in that?
a pve player is made to play a role in a story, not to play grind wars a whole day, just becouse you want to paticipate with the story line your own way.
pve skills are good, but they have bin set up wrongly.
they should have all a low 1st rank and higher while making it better(like sunspeer titel track), and not an exclusive to high to reach for the commen man rank 1.(like the kur/lux titel track)
i hope the GW:EN titels have a way lower 1st rank then factions have, or atleast a verry high respect point ammond in quests/missions.
And thats the point. No body knows how the PvE skills in EotN are goign to be set up. And yet people insist on ragequiting like children because they are so convinced that its going to be epic WoW style grind to attain lvl 1 of any of them with absolutley no evidence to point to this![]()
Sometimes I wish that lvl 1 kurz/lux skills would only need 10k faction so that people wouldnt have this as an argument![]()
Because if they give you everything at the beginning, you will not play the game. Plain and simple. This is how games, or entertainment, work.
You will not want to read a book if you already know the ending. You will not want to solve a puzzle if you already know how it should be solved. If you think otherwise, try it.
PS: You can still play your role in a story without grinding for anything, that part is still true. Again, if you think otherwise, try it.
FoW is purely a cosmetical thing. You can grind to get it or you can leave it. A Character with FoW is just as powerful as a character with 1k-armor from Kaineng.
PvE skills on the other hand actually have an impact on what you can achieve with them compared to what you can achieve without them.
You are - it is as simple as that - more powerful in PvE if you have 12 in that title compared to someone who does not have the Ub3r-Powerful PvE-skills.
Whether the difference counts to you personally does not change the fact.
This part of your post shows that you have either have not understood the slightest bit of what I tried to say, or that you don't want to.
In case it is the first of the two, I'll try to explain once again. Should I fail again, forgive me - English is not my first language, which is why I might have failed to get my point across to you in the first place.
You want your character to be as powerful as other characters, objectively. No need to get FoW armor for that.
Overpowered skills do have an effect when it comes to numbers.
For two years, Guild Wars has been announced to be the one game where Skill overweighs the time spent playing it.
Of course, you have to level your character to Level 20 etc in PvE.
But the time investment of that compared to the time you have to invest to spend 10 Million Faction points in order to max out the effectiveness of your character seems like a bad joke to me.
The flaw you seem to be so proud to overlook is about choice. I quote once again to clear things up:
And that is the problem. There is no choice. In order to have the same options as others, you have to grind for countless hours, because choosing to get the skills equals choosing to grind. There is no alternative. Not wanting to get the skills evades the problem instead of solving it.
That means that GW no longer is what it was announced to be - a game in which skill always comes first before time invested.
That is what this thread was about in the first place - Nothing more and nothing less.
Twisting that simple fact by dwelling upon non-existant choices that do not matter to this topic does not make the kind of argumentation you seem to repeat over and over any more right.
Never repeat an argument against what was said to disprove that same argument.
Ignorance is not bliss.
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The thing is, a suit of FoW armor doesn't make you better. People might think you are a better player (for some reason), but your character won't have improved stats due to the FoW armor - well, no stats that could not have been had on a suit of normal 1k armor anyway. A FoW suit is pure vanity, and therefore it should be something you grind for.
Title-bound skills are in many cases better than, or on the same level as, elite skills. They are really good, and most of them improve by grind. This is, in my opinion, not the spirit of Guild Wars.