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And what's wrong with the flagger? You've never seen a Rt/E or E/Rt flagger?!
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I don't like the runner so much either. 5 weapon spells? I'd drop a few of those and add some more utility on him.
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arent those the best example of utility spells?5 weapon spells
well i guess they are buffss...
w/e
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You see quite much Rt/* runners, just like Mo/E and E/Mo runners...
If you look at the right matches you might also see at some times Me/E or Me/D runners what are mostly build for anti-gank. Just as the N/* runners, tho.
its quite a standard build... im not quite sure how you will split though, except for the ranger everyone else will be pretty sucky for a split... the runner maybe, but without a snare himself... dunno i just prefer the e/mo water runner myself
i prefer 2 axe wars for the front line, one more defensive bulls/shock/evis/exec/heal sig (splitter), the other pure offense- bulls/rending touch/evis/exec/agonizing (center), both with frenzy/rush
u should consider swapping one of the wards for gale on the ele... i mean ur clearly a flag stand team, without gale and water snares, only 1 shock as a kd, how u gonna slow down their runner? especially if your ranger is in the split?
You can split your warrior, ranger, and runner for a hard split. If you plan on slowing down their runner, just have your ranger push their flagger after he caps. It'll be pretty easy since he's a cripshot.
war without a heal sig in a split is somewhat of a liability imo... shock helps out somewhat but still
its gonna be hard for the ranger to push their runner if hes in the split
im not talking out of my ***, i played the exact same shock warrior build for about 3 months without a heal sig, i was the splitter
since then i play the same shock warrior WITH a heal sig
the difference is pretty huge.. the runner can be somewhere else, he can be dazed, dead, too busy healing himself, etc, where ur relying on a mending touch from the ranger for all ur healing needs
especially against shadow prison sins/teleporting sins, the difference is absolutely huge. being able to shock, and heal sig is great
You can get by without Heal Sig, but I wouldn't do it.