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  1. #1

    I guess I'll give you guys the chance to flame my guild's GvG build....

    Hey all.

    I guess I will put my build up here to say what others have to say about it, perhaps throughout the varouis flames something useful will come up...

    #1 - Cripslash Caller.
    - Crippling Slash {E}
    - Gash
    - Shock
    - Sun and Moon Slash
    - Frenzy
    - Bull's Strike
    - Thrill of Victory
    - Resurrection Signet

    The caller, shock is here to help control movement of other team as well as cripple.

    #2 - Dev Hammer.
    - Devastating Hammer {E}
    - Fierce Blow
    - Heavy Blow
    - Flail
    - Grasping Earth
    - Counter Blow
    - Rush
    - Resurrection Signet

    Serves as the primary frontline monk pressure, can also lineback if needed...

    #3 - Blindbacker
    - Ebon Dust Aura {E}
    - Wild Blow
    - Aura of Thorns
    - Chilling Victory
    - Crippling Sweep
    - Harrier's Haste
    - Vital Boon
    - Resurrection Signet

    The replacement for a bsurge, blind is longer and much easier to spread around, self heal for ganks...

    #4 - MoR
    - Mantra of Recovery
    - Diversion
    - Shame
    - Drain Enchantment
    - Web of Disruption
    - Power Leak
    - Signet of Humility
    - Extinguish

    A bit different than the standard MoR build, no shatter, used to shutdown the RC/SoD while the ESurge focus's on the infuser...

    #5 - E-Surge
    - Energy Surge
    - Diversion
    - Shame
    - Energy Burn
    - Mind Wrack
    - Power Leak
    - Web of Disruption
    - Signet of Humility

    #6 - SoD
    - Shield of Deflection
    - Guardian
    - Gift of Health
    - Draw Conditions
    - Spirit Bond
    - Shielding Hands
    - Holy Veil
    - GoLE

    We chose shielding hands over shield of absorpation because of the greater reduction of damage despite the extra 5 seconds of recharge....

    #7 - LoD Infuse
    - Light of Deleverance
    - Infuse Health
    - Protective Spirit
    - Dwayna's Kiss
    - Orison of Healing
    - Convert Hexes
    - Signet of Rejuvanation
    - GoLE

    Meh I don't play infuse so I don't know what other monks think of this, our monks seem to like it though....

    #8 - SoR Runner
    - Shield of Regeneration
    - Holy Veil
    - Mending Touch
    - Armor of the Mist
    - Freezing Gust
    - Tenai's Prison
    - GoLE
    - Ice Prison/Frozen Burst

    A little different again, I take advantage of the no fire damage in the GvG build and I get 1/2 18 second snares out of it, lay down gust first b/c its a fast cast, then cast tenais and u have them snared for 18 seconds...

    Thoughts.....

  2. #2
    From first glance, it looks like the mesmers are going to have energy troubles. While web is a good skill, the amount of high energy skills you have on that bar are quite a few, and taking off web for power drain or something would be more efficient.

  3. #3
    For this weekend, Power Lock > Web imo.

    Didn't really look at the rest, maybe later when I have time.

  4. #4
    Take thrill off your sword, and give him a conjure. Thrill is pointless, and swords can use all the damage buffs they can get.

    Your hammer needs crushing. Forget counterblow. With no other hexes grasping earth does little for you. I would take enraging in that slot.

    Your MoR needs pdrain and badly. No idea why you have extinguish when you need a hardrez in that slot.

    Tell the other mesmer to drop wrack and take shatter. You need the enchant removal for your spiking.

    Never take SoD and guardian on the same bar.

  5. #5
    So, I'm wondering why no one has mentioned the lack of a speed boost and frenzy cancel on that cripslash.

  6. #6
    I totally missed that. New advice: run an axe instead.

  7. #7
    Axe with Keen Chop is retarded; please abuse this.

  8. #8
    Quote Originally Posted by happy feet View Post
    Hey all.

    I guess I will put my build up here to say what others have to say about it, perhaps throughout the varouis flames something useful will come up...

    #1 - Cripslash Caller.
    - Crippling Slash {E}
    - Gash
    - Shock
    - Sun and Moon Slash
    - Frenzy
    - Bull's Strike
    - Thrill of Victory
    - Resurrection Signet

    The caller, shock is here to help control movement of other team as well as cripple.
    No Frenzy Cancel = Fail.
    Thrill = Fail.
    Drop Thrill for a conjure and shock or bull's strike for rush

    #2 - Dev Hammer.
    - Devastating Hammer {E}
    - Fierce Blow
    - Heavy Blow
    - Flail
    - Grasping Earth
    - Counter Blow
    - Rush
    - Resurrection Signet


    Serves as the primary frontline monk pressure, can also lineback if needed...
    Need's moar deep wound.

    #3 - Blindbacker
    - Ebon Dust Aura {E}
    - Wild Blow
    - Aura of Thorns
    - Chilling Victory
    - Crippling Sweep
    - Harrier's Haste
    - Vital Boon
    - Resurrection Signet


    The replacement for a bsurge, blind is longer and much easier to spread around, self heal for ganks...
    Um. Im not sure what to make of this, other then why you're using a melee to cause blind..bblind isn't a condition you psread around because it gets used very quickly, if I were to use a martial for blind it would be R/D with called shot.
    #4 - MoR
    - Mantra of Recovery
    - Diversion
    - Shame
    - Drain Enchantment
    - Web of Disruption
    - Power Leak
    - Signet of Humility
    - Extinguish

    A bit different than the standard MoR build, no shatter, used to shutdown the RC/SoD while the ESurge focus's on the infuser...
    There's a reason that the other MoR bar is standard. Drop extinguish for rez chant and web for p. drain.. and signet for shatter.

    #5 - E-Surge
    - Energy Surge
    - Diversion
    - Shame
    - Energy Burn
    - Mind Wrack
    - Power Leak
    - Web of Disruption
    - Signet of Humility
    drop wrack and bring shatter.

    #6 - SoD
    - Shield of Deflection
    - Guardian
    - Gift of Health
    - Draw Conditions
    - Spirit Bond
    - Shielding Hands
    - Holy Veil
    - GoLE

    We chose shielding hands over shield of absorpation because of the greater reduction of damage despite the extra 5 seconds of recharge....
    Guardian and SoD on the same bar is retarded.
    SHielding Hands should be taken for the faster cast, not the more damage.
    SH = -17 Per Hit
    SoA = -5 First Hit, -10, -15, -20 (after only 4 hits it beats SH)

    #7 - LoD Infuse
    - Light of Deleverance
    - Infuse Health
    - Protective Spirit
    - Dwayna's Kiss
    - Orison of Healing
    - Convert Hexes
    - Signet of Rejuvanation
    - GoLE

    Meh I don't play infuse so I don't know what other monks think of this, our monks seem to like it though....
    Drop convert for veil..it's much more useful.

    #8 - SoR Runner
    - Shield of Regeneration
    - Holy Veil
    - Mending Touch
    - Armor of the Mist
    - Freezing Gust
    - Tenai's Prison
    - GoLE
    - Ice Prison/Frozen Burst

    A little different again, I take advantage of the no fire damage in the GvG build and I get 1/2 18 second snares out of it, lay down gust first b/c its a fast cast, then cast tenais and u have them snared for 18 seconds...

    Thoughts.....
    There's my touhhgts, have a nice day time for work. ;)

  9. #9
    all 3 melee need to be changed
    cripslash is an easy way to get a rc monk to hit his keyboard
    and nothing else
    shock axe>cc
    that dev hammer has strange skills
    a line backer would be better with dev hammer
    that "blindbacker" really cool name though
    sucks
    if your gonna bother doing some kind of non e/mo blindbot retardedness go with what the other person said:
    R/D with called shot
    but a blindbot is redundant ona team with a dev hammer
    go d/w aom instead
    i dont play the other classes enough to say anything

  10. #10
    Yes, The cripslash warrior is a good build, but there are better.
    With the current build it is running, i dont find it very useful, and if you
    were to run a Conjure Cripslash, playing a fairly common E-denial team with Corrupt enchantment, pretty much screws you over. Why not drop that for a shock warrior or shadow axe. Im also not a big fan of the hammer build, but if it works go for it. I see you have a derv in there...why not drop the other two warriors and change the other derv to # avatar of melandru with DD? And if you have room, A smite bond on those dervs are killer. Its a Decent build i suppose.

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