No IWAY, no more noobs running IWAY, no more noobs to own.Originally Posted by Wuzzman
I clearly remember during IWAY heydays. American ****ing district can go up to 9. International districts? up to 2.
Now, american district = 1 International district = up to 2.
So let's figure out why HA is dead, shall we?
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Thread: How dead is HA? I have proof
13-09-2007, 01:35 #21
Last edited by kongkingx; 13-09-2007 at 01:37.
13-09-2007, 01:39 #22
Balanced PvP + Ritualists = Broken PvP
Balanced PvP + Paragons = Broken PvP
13-09-2007, 14:09 #23
"Another success story for The Spearmen is the popular "gimmick" build known as the Edge Bomb. Short for "Edge of Extinction Bomb," the build involves a full party of players designed to kill themselves on short notice, with one player using Mark of Protection to survive the bomb and quickly resurrect his comrades. The death of seven players at once deals a significant amount of damage. This particular build has also received a recent nerf, making it much harder to pull off." [Source: GW Website]
And EoE bomb had nothing to do with Factions. It was quite prevalent when Tomb was changed to HA and iWay was at its peek.
13-09-2007, 16:16 #24
13-09-2007, 18:49 #25
New players start off, but they never stay because the current players are ranked, and farming fame with gimmicks, so the new players never win. New players don't have a good chance of winning maps like kill count, king of the hill or relic runs, and judging by how many rank whiners this game has, most don't have the motivation to learn.
The mechanics are keeping new players from progressing to a point where they would want to stay.
Last edited by B Ephekt; 13-09-2007 at 18:54.
13-09-2007, 20:24 #26
I remember being new at HA and balking at the sheer amount of game mechanics and broken strategies surrounding them I had to learn to get higher. And that was just Relic Runs and Altar Holding.
Imagine a new player now, that has to learn the mechanics, mannerisms, gimmicks, and strategies for 2 different Cap Points (which each have their own strategy), relic runs pre HoH, relic running in HoH, and altar holding.
thats a lot to learn, and no one thinks to tell you about them except in the 30 seconds before the match starts.IGN: Ranger Nietzsche
Officer of 치 The Spearmen 치 [치치치치]
NPC: Nichi the Ranger. Location: Halls of Chokhin. More responsive to flames than me.
I would believe only in a God that knows how to Dance. - Friedrich Nietzsche
13-09-2007, 21:03 #27thats a lot to learn, and no one thinks to tell you about them except in the 30 seconds before the match starts.
13-09-2007, 21:52 #28
Then we can all agree that Ha should be 8v8 in a very large sand box. B Ephekt you do have a point, there is really just to much a new player has to get used to suddenly. TA used to be not to far from the Ha enivorment but that went to hell when all the idiots discovered that AB is a whole lot easier then Ta. Now Ta is Ra's backyard.
13-09-2007, 23:41 #29
oh yea? that was maybe 2nd quarter of 2006 and beyond.
I was talking about 3rd-4th quarter of 2005 up to 1st quarter of 06
American districts collapsed at one point when all the IWAY scrubs discovered the internetional districts. IDs were never 'just 2' except in the very very beginning, and now of course.
Learn your Tombs history.
Last edited by kongkingx; 13-09-2007 at 23:48.
14-09-2007, 00:20 #30
The good players were always in ID, from almost the beginning. Way back to the LuLu and Air Jordan days. I was never in the IWAY circles, so I don't know what you guys did.
I remember the pants****ting when OoV was fixed, but the IWAYers were in IDs before that as far as I remember. I remember because everyone would tell them to go back to ADs with the rest of the scrubs.
skilled hardcore iwayers
Last edited by B Ephekt; 14-09-2007 at 00:25.