Then the trio of trappers+warriors+necros came after the fix.
Something being beatable does not mean it's balanced. It's based on risk:reward and effort:reward. IWAY was high reward for very little risk, skill or effort.
and if iit's not overpowered, it doesnt necessarily mean that it's balanced. because you're ignoring the possibility that it is underpowered.
The meaning of overpowered is common-sense. If you kill a guild lord using a single skill or you own every team there are using a single build with ease, that's clearly overpowered.
If you lose to 3 groups all of the time even using that overpowered build of yours, well your build is not that overpowered anymore because technically, everybody can now own you. All that the scrubby whiners must do is to play like those 3 groups who always beat you.
It's like defining an uncrackable algorithm. Only 1 solution is needed to say that the algo is crackable and if there are no solutions, it's uncrackable.
The only people who hated IWAY were scrubs and spikers. Period.Says you. Kind of funny that the majority of good tombs players hated IWAY, and complained - not because it was hard to beat, but because it gave terrible players a brainlessly easy way to farm fame and devalue what everyone else worked hard for.