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  1. #41
    GWOnline.Net Member Monstrum's Avatar
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    look nobody is denying the build is fragile, and im sure ur right concerning the high end GvG, but ive run the sin in everything else (rank 200+ gvg - defensive backliner only, TA against top 5 guilds, RA, AB) and its very effective. it obviously doesn't work every game, there are games where u will be shutdown and completely ineffective, but still is a small percentage.

    well im not arguing this again, if anybody wants to try it let em.

  2. #42
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    Quote Originally Posted by Drec Sutal View Post
    Basically if you put up team of 10 standardized foes, a warrior would take them out first, then a paragon. If you put up only *one* target, a sin would win no contest. Sins tend to do spikes of damage and then pretty much auto-attack for a while, while warriors tend to do fairly consistent damage that is larger on average then the sin. It kinda goes with their names (a warrior is better in a pitched battle, a sin is perfect for taking out a lone target ASAP).

    I believe the biggest possible single martial hit in the game is a dervish with several (not necessarily offensive) enchantments on it.
    I disagree with this so much. Put me in front of 10 targets im knocking them all out before a war. Moebious strike ftw.

  3. #43
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    Warrior for base dmg and survivability - they have high armor tho it is ignored by ele attacks it still helps alot more then a class with lower armor.. they do decent spikes but with adrenin fuiling there skills they have longer attack spikes and aren't easy to shut down. (pst survivability= more dmg over time!!)

    Assasin for Crits and chain attacks - there armor is very low scrathing up a sad +70 per item they can get nuked pretty bad but with a Atr just for crits they know how to deal dmg witch more often then not makes up for the lack of armor.

    Dervish for High auto Dmg and Aoe - Derv skills at an averige of +15 dmg dont give much +dmg so most of there power comes from auto attacks and crits - witch arnt that great either BUT they have alot more survivability then assasins (derv also have +70 armor but sence most your dmg comes from your weapon you can place more ench or prot spell in your utility = longer survivability = more dmg over time)
    Last edited by thor thunder; 18-09-2007 at 20:58. Reason: typos ;)

  4. #44
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    Quote Originally Posted by Monstrum View Post
    siphon-flurry-bls-twisting-mobious-blossom-expose-res
    siphon-flurry-bls-horns-mobious-blossom-impale-res
    siphon-flurry-bls-horns-mobious-twisting-prison-res
    siphon-flurry-bls-blossom-mobious-twisting-expose-prison
    and other variations

    the build also works wonders in gvg as a defensive backliner for a hex build
    you missed my point, though its my own fault for not being more clear
    moebius sucks
    i remeber having this debate with rohan on one of my first threads and now i realize he was right
    moebius is bad
    and david is right about the blocking thing, atleast an sp/ts sin is doen so fast he doesnt have to worry his anti blocks are removed(or the foes blocks are restored, to put it another way), but a moebius practically has to say to his foe SIT. stay, stay, now lemee combo you 8 times while you do nothing to defend yourself.

  5. #45
    GWOnline.Net Member Yue's Avatar
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    Pretty sure my dshot > moebius sins in RA all the time.

  6. #46
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    Woah woah, i didnt say anything about not owning with it in RA!

    My moebius did quite well against the Frenzying IW mesmer =).

  7. #47
    GWOnline.Net Member Kendel's Avatar
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    Moebius is a truly awful skill.

    Not only is it incredibly predictable and begging to be interrupted or shutdown or disabled.

    But its made useless just by healing/protecting the damn target. I've come across several assassins using Moebius while running an SoR Bonder in AB. The moment 1 of them lands next to me its met with an instant SoR (i could say if i see 1 in range... but tbh i'm truly amazed by how little agro i get playing monk in some matches). If theres no knockdown they're also met with an SoA. They're then met with a condition removal or Sig of Dev.

    They then futilely try to land a Moebius on me, it doesn't recharge skills, they've failed horribly.

    Admittadly i don't have all that much experience in GvG or HA. But i still know Moebius is way too unreliable to ever bother with when you come up against monks.

  8. #48
    GWOnline.Net Member Drec Sutal's Avatar
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    Quote Originally Posted by BrianWA View Post
    I disagree with this so much. Put me in front of 10 targets im knocking them all out before a war. Moebious strike ftw.
    Until someone blocks a single skill attack. Or you miss a single attack. Or someone interrupts one of your attack skills. I mean, you could just as easily do Assassin's Promise and kill even *faster.* Except as soon as you meet a "competent monk" or "hex removal" you become worthless. Assassin bars that put out consistent DPS at or near the level of a warrior are generally gimmicks, and fall flat faced with a balanced team. A moebious sin (once again) is great for 1v1 fighting. Except that he'll then have to wait a while to heal himself with regen, typically restful breeze. Against a full balanced team a warrior is better DPS, no question. Against a lone target a sin is a faster kill.

    Moebious sins are great. They even see play in high level GvG. But only on splits, where they will fight NPC's or 1-2 foes. They will flee from prot monks, B-surge ele's and rangers. They spend as little time as possible with the main team and defending the base, as a warrior is FAR better for strait out DPS against a balanced team. That's why nobody runs a 2 sin frontline and fights 8v8... if you see a sin you know you're fighting a split team, because that's all a sin is good for - 1v1: spike damage.
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  9. #49
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    Quote Originally Posted by BrianWA View Post
    I disagree with this so much. Put me in front of 10 targets im knocking them all out before a war. Moebious strike ftw.
    People aren't barrels. Barrels don't mind when you go unleash your combo all over their faces. People however tend to mind, and so they'll do all sorts of things to stop you like put up blocking skills or blind you or snare you and run or interrupt your insanely predictable combo. Fragile templates die to anyone with a lick of sense. Yes, they're really good at killing barrels, but people aren't barrels.

  10. #50
    GWOnline.Net Member BrotherGrimm's Avatar
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    Quote Originally Posted by Kendel View Post
    Moebius is a truly awful skill.
    If the player's build DEPENDS on Moebius recharging attack skills, then the build is the problem....not Moebius. Or if you'd rather, the builder is overly dependent on a conditional skill (i.e. not all that bright). As a simple dual to dual chaining skill, Moebius is brilliant (then again, is it worth your elite slot, just for that?).

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