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Basic Template:
W/D- Rush, Bulls Strike, Eviscerate, Executioner, Distracting Strike, Rending Touch, Frenzy, Rez Sig
W/Rt- Rush, Bulls Strike, Devhammer, Crushing, Heavy, Enraging Charge, Flail, Death Pact Sig
R/Mo- Apply Poison, Cripshot, Dshot, Savage Shot, Troll Unguent, Mending Touch, Nat Stride, Debil Shot
R/Mo- Melandru's Arrows, Debil Shot, Dshot, Savage Shot, Troll Unguent, Mending Touch, Rez sig
Me/N- Keystone Signet, Sig of Humility, Sig of Weariness, Sig of Distraction, Sig of Disenchant, Mantra of Inscriptions, Rotting Flesh, Rez sig
Monk- RC Prot
Monk- LoD/infuse
Flagger
Alternative Template:
W/D to W/Me with Power Spike or W/E shock Axe
W/Rt to W/Me with Power Spike or W/E shock Axe
Me/N to Me/Rt with Symbolic Celerity and Death Pact Signet
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This build has dstrike and therefore I approve.
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hmmm why the melendru ranger?
Last edited by Wuzzman; 16-10-2007 at 22:10.
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aren't you a little concerned about defense? Or you have some strategy as far as postion and flag stand presence to make up for it? You have a build that has quite a bit of mobility. I know its not your build but just saying. Also wouldn't disease own your team?
Funshine? Sounds like one of Jen's character names.
It is.
Good teams don't need defense. Playing defensively works just as well.aren't you a little concerned about defense?
2 warriors, 2 rangers, and a mesmer is alot of flag stand presence.Or you have some strategy as far as postion and flag stand presence to make up for it?
In terms of mobility, one of the primary weaknesses of 8v8 pressure builds is their weakness to split. In this build, it's extremely easy to deal with a split as well as offensively split. Most typical is splitting the cripshot and a warrior, and leaving the melandrus at stand.
Your team gets diseased, their team gets diseased+poison+bleeding. And they're down at least either LoD or RC. I'd rather have our team take a little pressure so they take 10 times more. Taking out defensive skills means you get to put in offensive ones, most important being shutdown.Also wouldn't disease own your team?
This falls into a common issue that people can't seem to get a grasp on: if you have no defense, you'll most likely be putting in more skills to shutdown theirs. So the real question is, can you hold up for the 30s-1min necessary to apply your pressure, where it's a guaranteed wipe, or do you want to play to vod with a defense ball?
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What is the attribute layout for the rangers? I'm not sure of the balance between good energy management (expertise) and a strong debilitating shot (marksmanship)
Also wouldn't dual shot be good on the melandru ranger?
Debil>dual shot in a build like this. Dual shot is more of a spike skill, while debil is pressure. For the melandru ranger, efficient atts would be 13 expertise, 11 marks, 10 wild with all minor runes.
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