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  1. #1
    GWOnline.Net Member Yue's Avatar
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    Funshine Condi Pressure

    Basic Template:

    W/D- Rush, Bulls Strike, Eviscerate, Executioner, Distracting Strike, Rending Touch, Frenzy, Rez Sig

    W/Rt- Rush, Bulls Strike, Devhammer, Crushing, Heavy, Enraging Charge, Flail, Death Pact Sig

    R/Mo- Apply Poison, Cripshot, Dshot, Savage Shot, Troll Unguent, Mending Touch, Nat Stride, Debil Shot

    R/Mo- Melandru's Arrows, Debil Shot, Dshot, Savage Shot, Troll Unguent, Mending Touch, Rez sig

    Me/N- Keystone Signet, Sig of Humility, Sig of Weariness, Sig of Distraction, Sig of Disenchant, Mantra of Inscriptions, Rotting Flesh, Rez sig

    Monk- RC Prot
    Monk- LoD/infuse

    Flagger

    Alternative Template:

    W/D to W/Me with Power Spike or W/E shock Axe
    W/Rt to W/Me with Power Spike or W/E shock Axe
    Me/N to Me/Rt with Symbolic Celerity and Death Pact Signet

  2. #2
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    This build has dstrike and therefore I approve.

  3. #3
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    hmmm why the melendru ranger?
    Last edited by Wuzzman; 16-10-2007 at 22:10.

  4. #4
    GWOnline.Net Member woot im a warrior's Avatar
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    Quote Originally Posted by Wuzzman View Post
    hmmm why the melee ranger?
    Where the hell do you see a melee ranger in that build?

    EDIT: I assume you mean melandrus arrows ranger? If so it is there for extra condition spreading and pressure.

  5. #5
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    Quote Originally Posted by woot im a warrior View Post
    Where the hell do you see a melee ranger in that build?

    EDIT: I assume you mean melandrus arrows ranger? If so it is there for extra condition spreading and pressure.
    aren't you a little concerned about defense? Or you have some strategy as far as postion and flag stand presence to make up for it? You have a build that has quite a bit of mobility. I know its not your build but just saying. Also wouldn't disease own your team?

  6. #6
    GWOnline.Net Member ArichValtrahn's Avatar
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    Funshine? Sounds like one of Jen's character names.

  7. #7
    GWOnline.Net Member Yue's Avatar
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    Quote Originally Posted by ArichValtrahn View Post
    Funshine? Sounds like one of Jen's character names.
    It is.

    aren't you a little concerned about defense?
    Good teams don't need defense. Playing defensively works just as well.

    Or you have some strategy as far as postion and flag stand presence to make up for it?
    2 warriors, 2 rangers, and a mesmer is alot of flag stand presence.


    In terms of mobility, one of the primary weaknesses of 8v8 pressure builds is their weakness to split. In this build, it's extremely easy to deal with a split as well as offensively split. Most typical is splitting the cripshot and a warrior, and leaving the melandrus at stand.

    Also wouldn't disease own your team?
    Your team gets diseased, their team gets diseased+poison+bleeding. And they're down at least either LoD or RC. I'd rather have our team take a little pressure so they take 10 times more. Taking out defensive skills means you get to put in offensive ones, most important being shutdown.

    This falls into a common issue that people can't seem to get a grasp on: if you have no defense, you'll most likely be putting in more skills to shutdown theirs. So the real question is, can you hold up for the 30s-1min necessary to apply your pressure, where it's a guaranteed wipe, or do you want to play to vod with a defense ball?

  8. #8
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    What is the attribute layout for the rangers? I'm not sure of the balance between good energy management (expertise) and a strong debilitating shot (marksmanship)

    Also wouldn't dual shot be good on the melandru ranger?

  9. #9
    GWOnline.Net Member Yue's Avatar
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    Debil>dual shot in a build like this. Dual shot is more of a spike skill, while debil is pressure. For the melandru ranger, efficient atts would be 13 expertise, 11 marks, 10 wild with all minor runes.

  10. #10
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    Quote Originally Posted by Yue View Post
    It is.



    Good teams don't need defense. Playing defensively works just as well.



    2 warriors, 2 rangers, and a mesmer is alot of flag stand presence.


    In terms of mobility, one of the primary weaknesses of 8v8 pressure builds is their weakness to split. In this build, it's extremely easy to deal with a split as well as offensively split. Most typical is splitting the cripshot and a warrior, and leaving the melandrus at stand.



    Your team gets diseased, their team gets diseased+poison+bleeding. And they're down at least either LoD or RC. I'd rather have our team take a little pressure so they take 10 times more. Taking out defensive skills means you get to put in offensive ones, most important being shutdown.

    This falls into a common issue that people can't seem to get a grasp on: if you have no defense, you'll most likely be putting in more skills to shutdown theirs. So the real question is, can you hold up for the 30s-1min necessary to apply your pressure, where it's a guaranteed wipe, or do you want to play to vod with a defense ball?
    meh...lucky no one brings extinguish anymore.

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