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  1. #11
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    Well if it has giant walls and a strong door and archers on the door it can hold out long, but supplies and all that stuf, how do they get it..
    Asuran gates?
    i dont know, but the charr wil defenetly take ebonhawke if they use all warbands .

  2. #12
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    The Ebonhawke is a fortress at the southwestern corner of Ascalon. This fortress is the last place of power for the Ascalonians as the relentless attacks from the Charr continue. In Guild Wars 2 this fortress will most likely be where the Ascalonians can feel safe, while being able to strike back at the Charr from the fortress. The fortress is supplied via Asura Gate, leading back to Asura territory.
    now we know that if the Charr broke in the humans can flee to the asuran, but the charr can get to the Tarnisht coast.

  3. #13
    <speculation>Why would the charr WANT Ascalon now? It is ruined and there is not much to live on. Maybe the reason they took so long to conquer was not that the humans after searing were so stubborn, fierce and brave (and heroically dressed), but that the land is of no value. The charr may be simply content to keep the humans downtrodden and in a state of despair while the bulk of them go on living in the lush charr lands. They've been at war for ages with humans, what's another age making sure the humans cannot rebuild, and then taking the land when it is fit for charr again?

    I have the impression that the charr are decimated after their attacks on Kryta and Orr. There has been speculation of population pressure being an underlying reason for their attacks. It could be that charr population did not get out of control again until the beginning of GW2.

    Look at the potential biological needs of a race like the charr. They eat meat. I've never heard them mention sitting down to some nice bread or green beans. In many biological systems, each order of consumption requires a factor of 10 each time. That is, a cow needs 1/10 as much food energy to build the same amount of tissue as the lion that eats it. Carnivores are hard on a food chain. To support a large number of them (and charr are huge), one is talking LOTS of food. Humans can survive on very little.

    What if charr are like felines? Maybe they are simply lazy as well. Cats of all species are notoriously lazy slackers. One moment they are all somersaults and leet hunting skills, the next they are fast asleep, up to 21 hours a day. So, what if part of the charr problem is, it just isn't normal for them to wage war like humans can (unless Abaddon and some Titans are driving them on)? Perhaps for charr it is more like "move for four hours, take a nap, pick a fight, take a nap?"

    Ok, had my fun.
    /speculation>

  4. #14
    They're preoccupied with domestic affairs.

    Shamans losing the respect.

    Back to clannish ways.

    Sudden influx of annoying adventurers who wish to gawk at the "dragon"

  5. #15
    Yeah. I guess it's kind of a pointless question, although Kalidri's response was very nice. Anet does have their answer for the problem, namely the affairs back at home, but I just didn't feel that it would take *so* long for the Charr to decide to walk a few miles downwards and kill some people at a ratio of 100:1. I guess we may get some answers in GW2.

  6. #16
    I believe it's due mainly to the civil war that splits the Charr following the events in Eye of the North. Pyre's actions is the catalyst that starts the growth of a major splinter movement among the Charr against the ruling Shaman caste. Add to this the female uprising among the Charr (as mentioned in the Movement of the World under Kalla Scorchrazor's entry), and that's a lot of social disruption we're talking about.

    Finally, although approximately 200+ years have passed since Eye of the North in GW2, remember that the final fall of Ascalon occurs not too long after the events in EN, since Adelbern was still alive at that time. The Charr, having achieved a symbolic victory over the humans, and seeing no real need to try to occupy a blasted, toxic wasteland, drastically scaled back their assault and pulled troops back to deal with the uprising at home. Only relatively small numbers of Charr continue to remain in Ascalon, harrying the humans who continue to exist.
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  7. #17
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    When humans appeared, they were able to push Charr back. The death of their great leader contributed to this of course.

    Apparently the balance of power between the Charr and human were even until guilds started to squabble with each other to the point kingdoms got involved.

    That's when they got blindsided by the Charr (aka the Searing). We should note that the Charr was unable to overwhelm humans without Titans' help to bring around the Searing.

    Like it or not, humans do present a formidable threat to the Charr.

  8. #18
    It wasn't quite a stalemate between humans and charr; humans were definitely winning before the distraction of the Guild Wars drew their attention west and south, rather than north. We know that Ascalon was so successful in their campaign against the charr in the last century because we were able to start reoccupying cities we'd lost before we built the Great Wall (Drascir), and even start building new ones (Surmia).

    There's evidence that Ascalon was, at one point, in control of territory stretching all the way to the northern-most parts of the Grothmar Wardowns. In the Wardowns, coming from Longeye's Ledge, head east 'til you get to the first river. There's a decaying bridge there that is obviously in the Ascalonian style. We can't tell when it may have been built, a hundred years ago in our last big push against the charr? Eleven-hundred years ago during the first great human invasions? There's no real way to tell, but it does indicate that, at one point, humanity was in firm control of the "charr homelands," and that we were definitely the dominant species in the highlands east of the Shiverpeaks.

  9. #19
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    Quote Originally Posted by Harjubal od Uo View Post
    It wasn't quite a stalemate between humans and charr; humans were definitely winning before the distraction of the Guild Wars drew their attention west and south, rather than north. We know that Ascalon was so successful in their campaign against the charr in the last century because we were able to start reoccupying cities we'd lost before we built the Great Wall (Drascir), and even start building new ones (Surmia).

    There's evidence that Ascalon was, at one point, in control of territory stretching all the way to the northern-most parts of the Grothmar Wardowns. In the Wardowns, coming from Longeye's Ledge, head east 'til you get to the first river. There's a decaying bridge there that is obviously in the Ascalonian style. We can't tell when it may have been built, a hundred years ago in our last big push against the charr? Eleven-hundred years ago during the first great human invasions? There's no real way to tell, but it does indicate that, at one point, humanity was in firm control of the "charr homelands," and that we were definitely the dominant species in the highlands east of the Shiverpeaks.
    There's also the Duke's lands, viewed in the BMP. It's somewhere around the border of Seared Ascalon and Greenish Charr country.

  10. #20
    I don't think it took them that long to conquer most of Ascalon. By the time of GW:EN it seems they're already running the place. During the quest 'Then and Now, Here and There,' we see bunches of Charr already running amok right outside Ascalon City.

    Around that time, Pyre's rebellion started getting underway and Heirophant Burntsoul was assassinated. So with their closest thing to a leader dead and some civil strife ensuing, not to mention the severe cultural blow suffered when the Titans were defeated, it doesn't seem entirely surprising that it took another couple of years to penetrate Ascalon City (30 according to 'The Ecology of the Charr').

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