NOTE: this is assuming the explorables are expanded (i.e. the "blobs") to include more than one party to create the illusion of a "seamless" world.
How would you feel about dynamic weather? Rain, snow, fog, haze, drought, sandstorm, thunder? What kinds of weather would you like to see happen in the field of battle?
Purpose: immersion, more or less.
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Results 1 to 10 of 33
22-05-2008, 22:05 #1
aesthetic environment design - Dynamic Weather
22-05-2008, 22:22 #2
22-05-2008, 22:42 #3
would be nice but it could also drain on your vid card. also, would you have less view when it rains? would you be sliding and slipping in the snow? etc.
i would like a day/night cycle though.
22-05-2008, 23:28 #4
Love it. Anything to do with immersion I love. You don't neccessarily have to put in realistic effects such as slipping and sliding. Having rain and snow, with effects that kick up as you walk is cool enough.
22-05-2008, 23:37 #5
Skills being affected by weather would be pretty cool and add a dynamic to pve and even pvp.
23-05-2008, 00:37 #6
23-05-2008, 01:53 #7
23-05-2008, 04:02 #8
Well since I love rain more then any other weather I hope to see it randomly come by in GW2 and not just added as a permanent effect in certain areas like in GW1.
23-05-2008, 14:43 #9
23-05-2008, 15:48 #10
Hmm, what about quests involving local weather alterations through spells ?
i.e.: a drought hit a small village and the player can cast specially modified (craft/shape spell ?) water spells to restore the humidity, or a deluge happened and the villagers are knees-deep in the mud, unable to rebuild and transport properly, you can cast weakened fire spells to make the excess of water evaporate, then collecting the hot water vapor and force it through conduits and turbines in order to generate energy and fuel industries.
...ahem... sorry, been reading too much about energy sources recently. :P