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ok so there is that >_> underworld speed run in (HM..?) anyway it req 1 r10 ursan that must be a warrior , few hb ..permanent sin and "Terra Tank" so as I have herd its E/A? and anyway I wanted to as a help in information about this run and what is elementalist supposed to do there ..each party req a exp player but I have no Idea what to do there and so I ask you help..
builds and videos/pictures could be a great help..
another question...any1 have a good exp with a/e solo "chaos plane"..?-(can't remember the name) farm? its sounds as a great farming way 3-9ectos a run that is 10-20min long but thats just too good to be right ....right?!
anyway I hope to have a respond soon....and sorry for my bad grammar..its dead and I buried it in the backyard...![]()
Yeah... I kind of noticed it.. erm.. oh well, anyways I don't know much about Terratanks, but you can easily find the build in the Guild Wars wiki(google-search it). As for A/E Chaos Planes farmer, it can usually get 5-6Ectos per run, with a run taking around 30mins(depending on skills and luck). That means approximately 1k per minute, which is probably the fastest way to make money atm.![]()
Usually 3 terra tanks are in this team build, Each has an area to solo. One for bone pits, which can also be done by a perma form sin. One for the smites. Clear a path to the reaper and clear the coldfires that patrol where the ice king spawn. Then run to chaos planes and clear to reaper and pop the reaper. And one for the spawning pools. For pools you need a anti-KD skill to help against the charged blackness. The skill bar build is based around deadly paradox and shadow form. But one must have 2 of the 3 consumables for it to work. Must have a grail of might to give you a 13 in shadow arts and a celerity to reduce recharge time of shadow form by 25%. With this setup you can recast shadow form right before it ends. Making you a perma form ele. Just check the wikis I'm sure the build is there for each area.
As soon as the doors open in the chamber run to your assigned area and clear to reaper. The pools/pits quest can be done by the solo terra. But you have to be careful in the pools. When killing the terrorwebs you must have all of them on you and pulled away from the shrine. If you kill the three terrorwebs that spawn the reaper and the other terrors turn on him. That's the end and he will die.
I do Ice Wastes and Bone Pits with slightly different builds.
I'm at work so this is from memory:
Earth 16
Inspiration 9
Fire 9
Energy Storage ~4 (you dont need much)
Air = 0
Obsidian Flesh (E)
Stone Flesh Aura
Stone Striker
Glyph of Swiftness
Lava Font
Sliver Armor
Mantra of Earth
Arcane Echo (Ice Wastes)
Ether Feast (Bone Pits)
I use and recommend:
full geomancer armor (giving you 80 armor)
caster weapons with +20% Enchant
shield with +45 Health and +10 Armor vs Earth
You might also take:
Earth Focus with same mods as shield
A wand
A 20/20/20 20% Enchant Earth Staff
Energy should almost never be an issue on this build.
When doing Ice Wastes, Arcane Echo lets you echo sliver armor and keep it up.
In Bone Pits, if you get hit with FoC, Ether Feast lets you self heal against degen
The main things that kill people (besides not having the right build and enough armor and letting enchants drop):
On Ice Wastes, keep the smites away from the cold fires. Otherwise the CFs will use their PBAoE (frozen burst?) on the smites which hezes them and they then use smite hex which will go through your enchants
On Pits, beware of Feast of Corruption from masterless minions.
The other thing that makes teams fail in those areas is simply not understanding what your job is or having someone take a quest before you are ready. Last night someone teleported to Pits (which put me at reaper) then took Imprisoned before I could go to where the Terror Webs appear. That wiped us and was enough to remind me how dumb it is to go with pickup groups.
This technique words best with a Guild running Vent.
thank you all so very much :D this info rely helped ^^
Last night I experimented with this variation:
Obsidian Flesh (E)
Stone Flesh Aura
Stone Striker
Glyph of *ELEMENTAL POWER* (in place of Swiftness)
Lava Font
Sliver Armor
Mantra of Earth
Arcane Echo (Ice Wastes)
It was interesting - GoEP will make all your enchants last longer and I was not constantly having to recast ObsFlesh the second it refreshed - it gives you 1-2 seconds of buffer which is nice.
It also does a lot more damage - especially in Lava Font.
I am not sure I like Arcane Echo, you can string 3 slivers together which is usually enough, but I am not sure - one problem with Elemental Power is that if you use an echoed Sliver, the first sliver lasts extra long and you can easily lose the echoed sliver by not hitting it in time (it reverts back to refreshing arcane echo).
The thing with glyphs is that you can only have 1 in effect at a time. Taking Swiftness means you can (barely) keep up Obs flesh if you lose cons, but when our guild runs, its not an issue and I like the damage from GoEP.
Still making up my mind - might try some other things.