So I joined yet another random guild, this time not made by me and some of the people were complete well, noobs. We've started to improve as a team, but let's just get to the point:
Here's our build, pretty standard I would say
Hammer War (earth shaker) << me
Evis Axe (or mel derv if the other frontline is Capco.. they don't have proph)
FC Water Snare Mes
Dom Mes (hex Eater or Expel usually, they don't feel comfortable running P-block yet)
Burning Arrow ranger
Now a few questions, obviously the build itself is pretty standard (I think, I haven't obsed in the last few days but I do remember seeing a handful of guilds with similar recently)
Me(Hamemr War): The leader asked I ran /A with Death's charge in place of the usual rush. (Bar being Earthshaker,Crushing,Hammer Bash,Bull's Strike,Flail,Enraging Charge,Death's Charge, Rez Siggy)
Would it be more beneficial to use rush?
Other frontline: I really -really- like shock axes, however our other frontline doesn't have Proph, what builds would work for him?
FC Mes: there's a few variations of this build, Icy Shackles, Water Trident, Shatterstone... what would you say the most effective version is?
BA Ranger: Stay BA or go Magebane or Cripshot? I'm rather a fan of burning arrow myself, and I don't think he can react fast enough to make good enough use of magebane yet...
Dom Mes: Expel or Hex eater? Or another dom build entirely? Keep in mind these people aren't top level and aren't the most skilled so P-block might not be the most effecient
Monks: Any specific suggestions for them? Right now they run RC and WoH, both as /E with Aegis.
Rt runner: The generic Rt/A you see everyone and their mother use.. any suggestions on how they can perform better?
That is all.