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Greetings, I have formulated another brainwave to improve Alliance battles.
My idea is Alliance Battle Quests/Achievements:
Once an alliance battle begins, players have quests that they can choose to achieve, in order to earn extra faction or experience.
I will explain tokens later down.
Quests involve:
Killing 0/5 players of the enemy Faction during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token
Kill 0/5 Enemy NPCs during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token
Capturing 0/5 enemy Shrines during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token
Receive 3000 points of damage during one life
Reward : 1 Luxon/Kurzick Token
For Monks
Heal 5000 points of damage during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token
Heal 3000 points of damage on friendly NPCS during an alliance Battle
Reward : 1 Luxon/Kurzick Token
On Ancestral Lands or Kaanai Canyon:
Destroy 0/3 Enemy gates
Reward : 1 Luxon/Kurzick Token
Repair 0/3 Friendly Gates
Reward : 1 Luxon/Kurzick Token
On underdog maps the defending team's goals should be greater.
Instead of 5 players required to be slain on Grenz Frontier while playing Luxon. The Kurzicks must slay 10 Luxons in order to receive their Token. And 15 Luxons while on Ancestral lands.Kill 0/5 players of the enemy Faction during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token
Vice versa for Luxons on underdog maps
Of course, the rewards may be too great, receiving 3 Tokens for 3 questions. Maybe the quests can be synthesized to form a few larger quests.
Such as :
is one quest and completion of these three objectives, earns the player 3 Luxon/Kurzick Tokens.Killing 0/5 players of the enemy Faction during one Alliance Battle.
Kill 0/5 Enemy NPCs during one Alliance Battle.
Capture 0/5 enemy Shrines during one Alliance Battle.
Now onto the tokens
The token's earned by a player can be redeemed at any Luxon/Kurzick Scavenger.
The items the player can receive can be good.
x Tokens for y Luxon/Kurzick Faction.
x Tokens for y gold pieces.
x Tokens for y Jade shards/amberite.
I think this idea would improve the amount of attendance in Alliance Battles and reward players on their individual and group achievements.
I vote to remove the healing goals and instead change the general quests to helping to kill... etc., so that monks and similar support classes gets a chance too.
Regarding the tokens, there already are Luxon Totems and Equipment Requisitions (which are Kurzick), why not use those.
I find these numbers far too low. Killing 5 npc's or players during a game should be reached every game maybe even twice. The monk ones I find stupid. Stand around and powerheal some npc's for the entire match and get rewarded for it.
Also if that should be implemented I'd also want one for damage mitigated.
Unfortunately, I can see the kill type quests as being a way for kill-stealing to make its way into guildwars. PvP doesn't need yet more drama.
Shaiya is a terribad game , gtfo gw forums.
I figured I need a signature, and why not a fight club quote:
It's only after we've lost everything that we're free to do anything.
achievements for PvP could be fun, a bit less grindy and more original than titles pl0x
did I mention I like TF2?
Definitely wouldn't mind seeing them in pvp.
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Someone set up us the dragon: Saltspray Dragon deals X damage without deaths.
All your fort are belong to us: Kill all NPC's in the fort and destroy all gates
Last edited by Wethospu; 05-11-2008 at 12:53.