No classes system (wiki only)
I have suggestion for a no classe system that will keep all classes from GW and create new ones for GW 2
1. Instead classe like monk we can use skill categorie like fire magic(instead choosing the classes Monk/Elementalist and only using Fire and Healing, we can learn those 2 skill categories).
1/a. instead learning 2 classes we can learn 2 or more skill categories (in the limit and rules of the game) .
2/a. we can choose different skill categories to learn ,with classes you can only use skill categories for the 2 classes
3/a Players will get the skill categories from skill categorie masters and they will be able to change them when they want.
2. That system will also allow title use.
1/a.The titles will be given from leveling up the present skill categories of the AVATAR.
1/d.The skill categorie leveling up is with ease:level up you get skill points put the The points in the skill categorie,
reach the needed points open a title.
2/a When you reach the last title you have open all skill , Bonuses and Quest for the skill categorie.
3.Combos:with 2 or more skill categories the avatar learns you get more Bonuses skills,Quests and other things.
1. 1 level= 1 point= skill categorie -/+ from first to last=title
1/a.title skill categorie -/+ from 1 to last
title skill categorie -/+ from 1 to last
title skill categorie -/+ from 1 to last
1/b title Water Magic -/+ from 1 to last
title Healing Magic -/+ from 1 to last
title Domination Magic-/+ from 1 to last
2. skill categorie+skill categorie=Bonus skill categorie:fire magic+Earth Magic=fire and Earth Magic.
3. skill categorie learn/Delete
skill categorie learn/Delete
3/a. Water Magic learn/Delete
Healing Magic learn/Delete
Domination Magic learn/Delete
4. Bonus skill:title skill categorie +title skill categorie
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Thread: no classes system
26-08-2008, 20:48 #1
no classes system
Last edited by markparagon; 27-08-2008 at 16:46.
26-08-2008, 20:54 #2
I had always wished we could change the character's primary profession as well as the secondary. I am the kind that liked to play with different builds, and some builds require certain primary attributes. To do that in GW would mean I have to make many different chars, just to try out maybe one or two combinations. After that the char becomes a mule. I'd rather that not happen, but then I'm not sure if it has to be as complicated as OP makes it out to be...
26-08-2008, 21:15 #3
Since we are now getting 4 different races, having no set primary profession doesn't seem very far fetched.
26-08-2008, 21:17 #4
maybe the primary attribute comes from the race. All other attributes are 'take if you want'
26-08-2008, 21:27 #5
as i always say on no class ideas, ppl will end up ether use a melee, healer or range nuker.
so in the end, it is not so unique anymore and ppl discriminate ppl for not using X combo.
i rather have some organization then a game full rubbish flamefests.
26-08-2008, 22:31 #6
Sorudo, GW2 is going to be soloable - teaming up will not be required so the "OMGs! you aren't melee, so you must be a noob!" attitude would be entirely pointless.
On top of that, there are players in GW1 who have at least one of each profession - Its more about versatility and being able to compliment the team, than what's 'cool'.
It is not closed minded to consider a no-class system, although I maintain that a character should specialise (and lose ability to diversify) to avoid a "Jack of all trades" that matches a ranged combat specialist. Of course, they could visit certain shrines to regain their diversity (and in so doing, lose the "specialist" advantage).
Its much more about a system is implemented that determines how the people act, than the system itself. Of course, I refer to my suggestion as "no fixed-classes, because people would still group players by classes.
Bear in mind, I did not read the OP because once again, its a block of text (alright, he's found the 'return key' now, but even so!) that hurts the eyes.
Last edited by SibbTigre; 26-08-2008 at 22:34.
26-08-2008, 22:46 #7
RF online is solo-able
lineage 2 is solo-able
ragnarok is solo-able
but do they have a no-class system? NO!!!
because it organizes ppl better.
btw, there will still be the "OMG, you're not melee, you noob" attitude, throwing everything on being able to solo is a ridicules excuse.
27-08-2008, 08:53 #8
If classes were balanced all of them would have use.
I'm lazy fat ***, I would like to change my primary profession because I only use one PvE character.
27-08-2008, 12:08 #9
Now, as people have said, ANet has tried and proved a lot of new things into the MMO universe, so instead of saying they'd fail before they start, try giving them a chance.
Of course, you'll always have that attitude: I just said : It'd be pointless.
27-08-2008, 14:15 #10
Having Races and Classes (Professions), would mean a whole lot of work for ANet on armour alone.
A classless system may be more flexible.