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  1. #11
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    Quote Originally Posted by Karn the Betrayer View Post
    so we don't actually go into the mists ingame or could part of the UW be counted as the mists?

    another thing is that huge statue in the C.D be a margonite before their fall being an ancient elonian?
    1: The Mists are all the divineish realms. UW, FoW, HoH.. Now let that sink in and maybe you'll get what I'm saying here. (It has also been mentioned hundreds of times, I bet)

    2: It's just a female warrior in 1.5k droks armor. Enough margonite conspiracies already.

  2. #12
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    Actually, that's not right..The Mists are similar to outer space in our world, or at least they appear to be. The Underworld, Fissure of Woes, Rift, Hall of Heroes, Tyria, everything exists within the Mists. Just as everything exists within the Universe.
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  3. #13
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    Quote Originally Posted by Gmr Leon View Post
    Actually, that's not right..The Mists are similar to outer space in our world, or at least they appear to be. The Underworld, Fissure of Woes, Rift, Hall of Heroes, Tyria, everything exists within the Mists. Just as everything exists within the Universe.
    Yes, I got a bit mingled after seeing Azazel's interpretation of The Mists.

  4. #14

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    Quote Originally Posted by Karuro View Post
    1: The Mists are all the divineish realms. UW, FoW, HoH.. Now let that sink in and maybe you'll get what I'm saying here. (It has also been mentioned hundreds of times, I bet)
    Quote Originally Posted by Karuro View Post
    Yes, I got a bit mingled after seeing Azazel's interpretation of The Mists.
    Switch The Mists with The Rift and you get a cookie and correct posts. :)

    Quote Originally Posted by Karn the Betrayer View Post
    so we don't actually go into the mists ingame or could part of the UW be counted as the mists?
    The Underworld and other Realm of the Gods are either themselves (not attached to anything) or part of the Rift *more likely imo*. Everything can be "counted" as part of The Mists because, as Leon said, The Mists is like outerspace, it surrounds everything, but yet nothing is truly a part of the Mists, just connected and created from it.

    In other words, everything is linked to the Mists, in multiple ways, but are not considered part of the Mists.

    Side-Note: Whenever I type The Mists, I am tempted to spell it Mysts... Myst was a good game...

  5. #15
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    ^
    But the Rift is the center of The Mists. And as far as we know, the HoH (and courtyard) is inside the Rift. The rest is outside of it, god knows where in The Mists.
    So in our terms: The Center of the Universe or something.

    The Mists:
    Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe—the Mists. The Mists touch all things. They are what binds the universe together, past, present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.
    The Rift:
    This place is known as the Rift, and there is nothing to which it does not connect, nothing that cannot be reached from inside it. Those who have the know-how to travel across the universe through the Mists must pass through the Rift on their way to all other places. It is the center of all things.
    Which means, if you want to go from say, the UW to the FoW, you'd need to go to the Rift first. Think of a train station departing to everywhere. Though the stations in the realms outside the Rift only go to the Rift and back. We get the help from Avatars in the Tyrian realm to access more realms than normal (Since we can't find these "stations", because we aren't one of the know-how's like Odran).

    Though the Heroes Ascent tournament allows us to use the UW's "train station" to the Rift's Courtyard (And passing that, to the Hall of Heroes).
    Last edited by Karuro; 23-09-2008 at 15:28.

  6. #16

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    I'm sure you'll call me crazy when I say this.
    But since I knew that the power of a god can be transfered, I stater to think that the current gods were once humans.
    So, the power of the gods exists even without gods, but can be controlled by a creature that contains the power, by turning into a god.
    Now imagine a little party of adventurers, that find a lost treasure, and use it, and they gain god-like power.
    Now, as 'new gods' they meddle with the ones that were already there (like Dhuum) an defeat them, and deal with others that want to gain their same powers (like Menzies) or meddle between themselves (like with Abaddon).

    Probably the human gods were once humans (Lysa could be a pair of twin sisters that gained the same power and joined as one in the process), and they tried to live among humans, but they found too much problems, so they finally left to the mists.

    About the Bloodstones, I think that they are both seals and droppers. They lock away the power that is the source of the magic humans were given and other creatures learned to use also, and at the same time, they let it flow slowly.
    I also think that the power locked by them is not the power from the gods. The gods took something powerful and magical and locked it away by creating a 'containment field' were the that thing giving the power is sealed.
    If you unlock even one of the Bloodstones, what was locked by them starts to recover its power.

    I also think that there are powers canalized by bloodstones, and powers that are not.
    Skills that disappear in GW2 would be the ones given by the bloodstones, the ones that remain would be poewers that are not.

  7. #17
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    Er..The Bloostones exist in the present..And I understand what you're saying about them containing certain powers, or what I would consider aspects of magic, but then you lose me.

    Quote Originally Posted by Noname Otakugami
    I also think that there are powers canalized by bloodstones, and powers that are not.
    Skills that disappear in GW2 would be the ones given by the bloodstones, the ones that remain would be poewers that are not.
    ...That would mean that no skills would disappear in GW2 because all of the ones we use are the powers that are not provided by the Bloodstones.

    Also..The Bloodstones don't begin to recover their power by one activation. Their power seeps out, yes, but to get the full amount of it you must activate it each time.

    I think we have the same understanding of the Bloodstones..Or at least similar. My idea would probably be better described by a Dam. There's a large amount of water on one side, and a lesser amount on the other. Every now and then, water is let through the Dam to the other side. In my example it would be that the Mists as a whole are on one side, and then a smaller restricted amount is on the other side with the Bloodstones acting as the Dam. When they are activated, the Mists are let through or more easily manipulated, and then the flow stops whenever the length of the activation ends.
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  8. #18
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    Quote Originally Posted by Gmr Leon
    To bring the Mists closer to Tyria would only end in catastrophe, as we know it will produce demons on its own accord, and that would only unleash further devastation upon Tyria. If Abaddon did this with that knowledge in mind is unknown, but as a God of Secrets it seems that it may have simply been something that the benefits outweighed the costs. However, the other Gods clearly disagreed, which is why they crafted the Bloodstones.
    If this is the case, then why does Balthazar seem so comfortable with opening a portal directly to the Rift in the ruins of LA in GW2?

  9. #19
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    There's a difference between the Rift and the Mists. The Rift is an actual structure, a nexus, within the center of the Mists. Demons, apparently, don't spawn there or can't be spawned there. Though there's nothing to keep them from invading, which is something we've seen occur in the case of the Tomb of the Primeval Kings.

    It also just shows that Balthazar doesn't like to go without his random little mortals killing one another.
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  10. #20

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    Quote Originally Posted by Noname Otakugami View Post
    But since I knew that the power of a god can be transfered, I stater to think that the current gods were once humans.
    So, the power of the gods exists even without gods, but can be controlled by a creature that contains the power, by turning into a god.
    Now imagine a little party of adventurers, that find a lost treasure, and use it, and they gain god-like power.
    Now, as 'new gods' they meddle with the ones that were already there (like Dhuum) an defeat them, and deal with others that want to gain their same powers (like Menzies) or meddle between themselves (like with Abaddon).

    Probably the human gods were once humans (Lysa could be a pair of twin sisters that gained the same power and joined as one in the process), and they tried to live among humans, but they found too much problems, so they finally left to the mists.
    I agree that the current gods were once mortals, but not human. Grenth, Abaddon, Dwayna, and Melandru show humanistic characteristics, but don't show themselves to be humans. Melandru and Dwayna are angelic. Grenth is, well hard to say (one mural shows him with wings so... Angel of Death? All we know is that he wears a skull). Abaddon was demonic (the physical entity we saw was very much like a Jade Armor, but i doubt a connection). Balthazar seems to be Human and Lyssa is a mystery. Lyssa seems to be siamese twins in some murals, one entity with multiple faces in others, so hard to tell. I highly doubt they became gods via finding treasure. Grenth killed Dhuum, Kormir "killed" Abaddon, Abaddon killed one or two other gods (I suspect one to be Arachnia), others are of unknown origins.

    Quote Originally Posted by Noname Otakugami
    About the Bloodstones, I think that they are both seals and droppers. They lock away the power that is the source of the magic humans were given and other creatures learned to use also, and at the same time, they let it flow slowly.
    I also think that the power locked by them is not the power from the gods. The gods took something powerful and magical and locked it away by creating a 'containment field' were the that thing giving the power is sealed.
    If you unlock even one of the Bloodstones, what was locked by them starts to recover its power.

    I also think that there are powers canalized by bloodstones, and powers that are not.
    Skills that disappear in GW2 would be the ones given by the bloodstones, the ones that remain would be poewers that are not.
    Like I told you in the Mysterious Stranger thread, it is known that Abaddon gave out the magic to all sentient races, and the other gods struck him down, then sealed most of the magic in the Bloodstones. Lastly, you unlock the Bloodstones by King Doric's blood, so, I don't think they would have that as the last precaution to holding something back (in your idea, apparently the Ancient Dragons) by just a drop of blood, then letting Doric and all his family live on *Why let the last key exist? Destroy the key, destroy the threat, doesn't make sense*.

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