While I have fun in Fort Aspenwood now that there are actually some decent players there, the format is incredibly, incredibly imbalanced.
This goes beyond reducing the timer by five minutes; previously, it was still incredibly easy to hold off the red side indefinitely. One ranger with interrupts can easily shut down the majority of their offense (Seige Turtles), and one monk can easily protect the majority of their damage. Granted, this is an oversimplified situation and has many variables, but the general idea is still there.
To be fair, this battle type promotes this turtling style of play, however, so it's not just something that can be "fixed" with a simple timer reduction/increase.
I'm wondering if anyone has any similar thoughts on this arena, now that people are actually seemingly interested in it now.