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I think this thread is full of leetness.
Anyone bored enough to simulate match with cap tactic? :)
Hm, guess I'm late.
So ab is srs bssns.
If about 90% of the players there would stop failing at basic things like logic discussing strategies for the format might be a good idea.
But seeing as that's not the case, you just bring your decent friends and roll whoever you encounter and make decisions that are logically putting you at an advantage.
That plus hope your teammates are less retarded than the opposing side.
Pro tip: Don't cap. Rush in for the kill instead.
Srs note: Get a few kills in while capping. Especially against smaller (<5) teams it puts you at a very good advantage and normally causes a retreat.
That's not a bad idea.
I should dig out my digital camera..
I'm not saying don't fight when you have too. I'm saying not to fight only and ignore capping.
Not sure if you meant kill kill kill and cap if you feel like it. That is just as bad as cap cap cap and run like a scared 9 year old when faced with a fight.
If all you do with your squad is kill or focus on killing then you will lose. Even if you wanted to focus on killing you will need a guild/alliance/friend squad to do this. With the randomness nature of AB the only real tactic that can be used is Cap and kill when necessary.
One thing to note in all the nice diagrams is that a flag is capped after the killing is done. That is what wins AB. Focusing on killing alone will not win in AB.
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There is a difference between killing and fighting. Killing actually kills stuff when fighting just tries. So in my killing tactic, you go to cap when you can't achieve kills in reasonable amount of time (that's the "smart" part).
I don't see how focusing on killing loses games. If you can kill when necessary while capping, you can also cap necessary while killing. I think we have already shown how killing actually does something.
It's time for paintz!
Spoiler
This is how I form a team in AB (or at least try). Get a monk, a melee, a fire ele and something.
Ask them to ping their build. If not -> kick
If something is horribly wrong, ask for a skill change.
Go go!
Most of the teams I do this way actually kill something and do things.