Posted by iltat on 07/06/09 at 5:09PM
I'm actually a CoH player who PvPed both with and against Twixt (I am not any of the players named, and my verbal interactions with Twixt were quite limited). I'd like to clear up a few things that seem to be missing. Note that I am, in no way, discounting the seriousness of death threats, but maybe a little more understanding of what really took place will allow people to relate better to the frustration.
1) Twixt's actions in PvP translated to an investment of time. By teleporting (the action described) villains into a row of firing squad computer-generated enemies, he would give the other character debt. This debt would impede the character's ability to gain experience by cutting it in half for a certain period of time. Thus, anyone who suffered from what Twixt did would pay for it by having their progress cut in half the next time they got the opportunity to play. A full portion of debt could take upwards of 3 hours of nonstop play to be worked off.
Imagine you go play miniature golf. Directly in front of you is a group of 10 children who have no idea what they're doing. You are unable to skip past them, and as is allowed, they refuse to let you pass. Due to this inconvenience, you only get to play 9 holes (or 4, if you're only on a 9-hole course). Would you be frustrated? I sure would be. They didn't break the rules, but they hurt the fun of my outing by specifically robbing me of the time that I had dedicated to accomplishing my goal. It's not much different than traffic, bowling balls getting stuck in the lanes, people talking during a movie, or any other issue that would rob an individual of their free time. The individuals causing your frustration may not be breaking the rules, but they are affecting your enjoyment.
2) Twixt's account of what took place in the PvP zones he visited just plain isn't accurate.
People did chat because many of the players had played together prior to the release of City of Villains (CoH was released in May of 2004 while CoV in October of 2006). Most of us already knew each other. However, that didn't result in a lack of fighting. Many times, Twixt would simply teleport people from battles already in place to his computer-generated death squads. He's presenting the situation as if he was the only one using the zones correctly when, in actuality, he was just the only one manipulating loopholes to allow him to generally be mean to other players. That's the biggest reason why he was despised.
3) Twixt commonly made fun of players he killed.
He did not simply say random hero-supporting things, he oftentimes bragged openly after using his computer-generated helpers to kill someone. Like any other competitive situation, bragging and talking trash will earn people talking back and becoming more upset. He worked to goad individuals into becoming angrier at what he did.
He mentions the forums as a place where people speculated about parts of his life, but he seems to have left out where he posted kill-logs from his time spent in PvP zones. He posted quite frequently on those boards, and he went out of his way to fuel the hate that developed for him. Professional athletes who do such a thing are widely derided by the media and fans. Twixt worked hard to generate hate, he was not simply an innocent victim.
4) Twixt died. A lot.
Twixt perfected his method of generating debt for other players by dying a whole lot along the way. Statements like, "But no one could stay alive long enough to defeat Twixt..." completely misrepresent what happened.
5) Twixt's research plays a role by examining another realm of society, but his results are predictable.
It's not surprising that people get upset when you're mean to them without reason. On an unmarked curb, it's legal for me to park 5 feet away from the cars in front of and behind me, but it's simply rude to do so. If I did so directly in front of hundreds of different people who were looking for a parking spot, it's not unreasonable to think that these individuals would be angry with me. I would say that's completely predictable. It's also not unheard of for such individuals to threaten others in such a situation. The fact that the anonymity of the internet allows such hotheads to go more extreme with their threats shouldn't exactly come as a shock to anyone either. Thus, while I think research into the societies of online communities can be interesting, I don't think Twixt's can be classified as such.
It's a shame that Twixt is the face of the CoH PvP and gaming community. He presents a very one-sided tale that some folks, such as the writer of this article, have apparently bought into entirely. A whole lot of good takes place in that community, but apparently, writing about that just wouldn't sell a book.