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Thread: GW2 Interview Questions
13-11-2009, 17:13 #11
15-11-2009, 10:30 #12
while there are guns in GW2, will we still have the choice of keeping the primitive weapons like bows?
15-11-2009, 10:34 #13
15-11-2009, 14:43 #14
Will Razah be making a reappearance, and will the Mists have become more understood or are they still the mysterious ether between worlds and time that aren't really that well comprehended?
15-11-2009, 15:16 #15
16-11-2009, 05:11 #16
What is the name of the Deep sea dragon and where does he/she reside in Tyria?
16-11-2009, 07:51 #17
Are there still going to be instanced worlds, or is there going to be a WoW type world where everyone can interact with each other outside of towns?
Is there gonna be a unlimited level cap, or just to 100 as I've heard?
I might have some more questions, but I don't wanna spoil anything for me or anyone who is as excited as I am about GW2.
Can't wait !.! >.< !.!
Last edited by Marvus; 16-11-2009 at 07:55.
17-11-2009, 11:00 #18
*will guildhalls have more/better use for players. perhaps with special npc stores or guild quests?
*are guildhalls going to be instanced or placed around different towns on the persistend map?
*are there going to be sieges or other forms of pvp to control towns and outposts?
*can guilds form alliances?
*when i open my map screen will it be opend up from the start or all faded untill i visit places like it is in GW1?
*what are the idea's about teleportation/mounts?
*is crafting done by npc's or players?
17-11-2009, 13:34 #19
We had ninja's in GW1 (assassins), will they be in GW2?
Also, there were flying ships in the trailer, will we be able to make a pirate? To my knowledge, there hasn't been a mmo that features battles between ninja's and pirates. This could be a golden opportunity.
17-11-2009, 14:39 #20
- Will there be proper third party support for things like tournaments and other events?
- What do you reckon you've learned from GW1 in terms of management of an online community? And about how to structure a game in general? (Think expansions, major concept decisions etc.)
- Do you intend to make PvP a strong enough game on it's own for it to be viewed as a competitive game(Esport)?
All my brain was able to really come up with at this point in time that didn't seem far fetched or unrealistic to get an answer on.