Thanks for the help! Hopefully I'll get GW this week, or possibly the next one, and I hold my fingers crossed to find a nice guild. :)
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18-03-2010, 18:54 #11
18-03-2010, 18:59 #12
If you don't spend gold like a drunken pirate or have expensive taste in item skins while you're learning to play, money's not a huge problem in this game. You'll have enough to get what you need to advance.
As for the player population, it can vary a lot depending on what time you play and how popular a particular mission is. It can be a big help to join a helpful guild.
18-03-2010, 19:18 #13
GWOnline Site Pal Achievements:
- The Order of Dii [Dii]
19-03-2010, 07:41 #14
19-03-2010, 08:04 #15
19-03-2010, 10:07 #16
Prophecies characters have access to more quests with skill rewards than Factions or Nightfall characters, but you may still purchase the skills from a trainer. Quests are only one method of learning skills. You do not lose the ability to learn Prophecies skills by creating a character in Nightfall or Factions, but you will not be able to take certain quests in Prophecies that award skills.
19-03-2010, 10:08 #17
While Prophecies does give"free" skills by doing quests, I can't say this to be a deciding factor. They are strewn throughout a huge low level area. They may be free, but access to them is another story.
Factions is not only the fastest start into the game, it probably is also the hardest, as it cuts directly from the (short) tutorial island to the end-lvl content. Once there, the game will unforgivingly beat nearly every stupid idea out of you.
This isn't to say that you wouldn't learn just as much in Prophecies, but it lets you have stupid ideas on your skill bar, until you've become "attached" to it and are unwilling to give it up for something that'd actually be functional. In some areas of Factions, you'd be dead meat within a couple paces from the door for that.
Talking visuals, the learning curve of Factions would be a short and very steep one. It can be frustrating to the point of people quiting the game, but once you've done that, you're pretty much ready to take it from there.
Nightfall is the middle ground. Still, I have a problem with recommending it to beginners because of the heroes.
They are a flippin' sweet thing. Problem is just that you are learning how your class ticks and tocks and shall at the same do so for 3 others, right from the start. Also, you'd have to decide who of two choices is going to be your 3rd hero, when you hardly know what either is capable of.
I can't say that there is a good/bad, right/wrong campaign to start in. They all have their pros and cons. I can give you 3 good hints, regardless of the campaigns:
First. Read the Skills of your class. You are not going to write a test over it, but it is a good thing to have a general clue of what does what.
Second. Read the Skills of other classes. You will want to know what killed you and if you can use it yourself or turn it against your target. Also, if you create another character, you already got a clue what that is capable of.
Third. Learn from others. Friendslist, Guildmates and allies should be your first call for information. As long as you are just asking for a nudge in the right direction, most people willing to offer "their" insights. (possibly just realting you to the page where they got it from)
As for PvP and skills, I guess the "have 'em all" is rule here. This does mean to have all campaings and the expansion on the account, so you can unlock the content. There are unlock-packs in the online-store available, but that's basically saying "I'll give you money, so I don't have to play the game, which I bought from you." Still, if you want to do that, go for it. And send me some money too while you re at it
19-03-2010, 15:11 #18
GWOnline Site Pal Achievements:
- The Order of Dii [Dii]
Don't worry about which campaign gives you which skills.
1) they are ways around it, like unlocking it in pvp and then using a skill tome
2) you can build a decent team build from skills of any single campaign
3) optimal team builds tend to use skills from all 4 games, so starting location becomes moot anyway
The gold you save with Prophecies skills is not worth the time you waste and the slowness of the campaign imo. If all you can is efficiency, you're better of starting in Factions and buying the skills you want.
Frankly, I always pick my campaign based on how my character looks, or which campaign I feel like playing in.
19-03-2010, 18:55 #19
And it will generally take more time to do the quests than to generate the money to simply buy the skills.
That's like 30k in savings, which can mean a lot to someone starting out.
I personally like to start all my characters in prophecies, but I have two accounts and two computers, so I can run my self past alot of stuff.
Good point about Factions. I think its' problem is that it lets you level up too easily before going to Kaineng, so you end up getting to a level 20 area at level 15/16 (regular play), when you really need to be level 18 or 19 already. Helps to do all the profession quests before choosing a secondary.
19-03-2010, 20:24 #20
Thank you for all the replies . I'll pick Prophecies then, as I don't really mind a bit slower lvling.
Another question (you saw this coming!)!
Since the internet in my school is awesomely fast (usually downloads at about 4 MB/s) I decided to download the GW client from the website there. I did that, and didn't enter the game or anything, but do the -image thing. It took about an hour to complete it, and I end up having a ~3.8GB GW.dat file in the folder. I assumed it was the only thing -image downloads, and burned it to an empty DVD.
May I guess I can do this: install GW from the discs I get with the box, and then overwrite the GW.dat file with the ~3.8GB one? The -image thing said it needed to download ~110k files, and I hope that's everything I need?
Thanks, again! You guys are a great help!