One of the more exciting examples of the activities ArenaNet has planned is the bar brawl, which removes the player's weapon and pits them in a battle royale where the environment is the only thing that can give them an edge. Picking up a beer stein and smashing it over the head of another patron, for example, is an acceptable – even encouraged – course of action. As is chugging a beer and spewing its toxic contents, or waiting until the last moment to get the killing blow on a worn-down enemy. It's an activity that is far-flung from the tight, organized combat we can expect from the main game. "The nice thing about working on activities is that, where we want to, we can take the core mechanics and just toss them out," says Game Designer John Stumme.