I try to make every single character I make have a totally different team and feel. So I'm not one of those people that saves the ideal monk build and uses it on every character, and I certainly don't use meta team builds as the standard set up for a character. This is a build. Ignore it or use it, whatever.
So in trying to make an effective monk build that was different, I revisited an old RA build I made. My assassin's Dunk ran this:
A 40/40 setup may be useful if you're human. For a hero, you'll want +20% enchant.
As always, my builds are only fire-tested in HM. It's kind of neat having a monk with 130 or more armor.
For humans in PvE, you'd ditch Divine Spirit for Selfless spirit. On a hero you may want to lock one of the wards depending on what you're fighting at that instant.
GoLE and Eruption were played with. There are a million possibilities for "prot" in the earth line up. I think this is very customizable.
Edit: If you're wondering about attributes, I put almost nothing in prot, I just like condi-removal.