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  1. #11
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    I thought the AI targeted the party member with the lowest armor? Since this hero has 130, he should not be as prone to being targeted. I dunno. I use Rits, Mesmers and Necromancers for heroes.
    “Vision without action is a daydream. Action without vision is a nightmare.”

  2. #12
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    Fluffball's Avatar
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    I think it's a combination of amount of health, armor, and if you're healing or not. NPCs and enemy AI seems to default attack the healer if you don't call anything.

    My dunk has a superior healing headpiece, so he has the lowest health in the party. Also if his armor ever drops, he sometimes doesn't cast it again until he is attacked, so it's a nice diversion. He draws the enemies in and when they get there he is a fortress.

  3. #13
    GWOnline.Net Member Simply Kedde's Avatar
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    This one is actually kinda amusing.

  4. #14
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    I used to use a monk/derv hero before the skill changes, with a UA build + conviction (when it gave +24 armor and 50% block while enchanted), which made the monk so much more durable when getting pressured... I miss that old conviction...

  5. #15
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    Reviving the thread (kinda) but it seems to me that the image doesn't show up at all. Could you pwetty-pwease re-post it, Fluff?

  6. #16
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    Fluffball's Avatar
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    Occasionally imgur.com runs a little slow, probably since it's the default image host of reddit. It should be up for the rest of our lives though, it's working for me now. Just a goofball build I made a while back.


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