Well, with 3 professions released including the ranger class, it's very interesting to see how professions of GW1 have been reimagined for GW2. As already you can see in the Ranger profession thread, there is a lot of passion for the ranger class out there.
I don't know about you all, but I personally have always been fond of the Mesmer class.
So...in this light, I am not asking you to speculate whether a mesmer will make a return, or how that profession may turn out. Rather, I am asking how you would REIMAGINE such a class for GW2.
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23-07-2010, 07:31 #1
The Mesmer: old speculation & new reveal talk
Last edited by Gorani; 21-05-2011 at 10:10.
23-07-2010, 07:51 #2
- Tarnished Coast
- The Order of Dii [Dii], Do Not Revive Asura [Ever], When Zergs Collide [CERN]
Ahhhhh... I would re-imagine the Mesmer to have a lot more interrupts just in the possibility that other classes may not have as many as in GW1... /breath
I would like to see Mesmers have more psychic abilities that influence physical movement such as creating invisible barriers or "pushing" an enemy back a distance from attacking them, etc.
I think it would be cool to raise someone in the air, then slam them into the earth with MY MIND! :p
Last edited by Смерть; 23-07-2010 at 07:54.
23-07-2010, 09:35 #3
I'd like a bit of the swashbuckler to be factored in as well. I always liked the image of the mesmer for GW that had a rapier. Of course, a rapier never materialized. Since GW2 has a bit more of a Renaissance air to it, I hope that we get something like that for mesmers - so some weapon use other than staves and wands - because something like illusionary weaponry surely must live on in GW2! Think of the eye candy!
23-07-2010, 09:59 #4
23-07-2010, 10:15 #5
I see... Mr.Darcy. He lifts objects with his mind, slams them into other people.
He lets people panic. He lets them cry. With his mindcontrol abilities, he brings dispair to his foes. People who suddenly get clumsy, and cant move because they think they have a heavy burden on their shoulders.
When Mr.Darcy is done casting his hexes, he pulls out his flintlock pistol, and shoots. Shoots till they are all dead.
Last edited by Nohjo; 23-07-2010 at 10:18.
23-07-2010, 13:54 #6
I'm seeing mesmers something like this atm:
Main hand: Sword, Wand
Off hand: Focus, Dagger
Sword + Dagger: Anti Melee skills + Domination type skills
Sword + Focus: Anti Melee skills + Illusion type skills
Wand + Dagger: Anti Caster skills + Domination type skills
Wand + Focus: Anti Caster skills + Illusion type skills
Staff: AoE interupt and damage skills.
23-07-2010, 13:59 #7
23-07-2010, 14:04 #8
23-07-2010, 14:18 #9
I'd expect them to be very similar and have the ability to wield pistols at least. Most certainly I'd be expecting melee range disables/control with weapons like the dagger. I don't think there's any aesthetic reimagining in order to be honest, they're going to be the same profession. Of course, this means they will be very different due to GW2s different basic systems but imo you can expect the jump to not be greater than GW1 Warrior > GW2 Warrior.
23-07-2010, 17:27 #10
IMO they should be able to cloak him self and his party, use illusions to plague the enemy and in PvE, even take control of enemy's minds.
the class is in fact an illusionist, no use making a class about it and have not even one skill that even resembles it.