That concept art resembles the mesmer from GW1, but for all we know it could be an important NPC.
Given that the mesmer was the only really original core class in GW1 I can't see them removing it. (Ritualist, Paragon and Dervish were all pretty unique too, but they were all expansion classes.)
Honestly, I wouldn't be suprised if Illusionary Weapon was one of the core skills for a mesmer's sword. (The only reason it was made elite in GW1 was because it got broken with Warrior skills, especially 100 blades, which also got made elite. It would be fine w/o dual classing)Swordplay would be cool for a mesmer-type profession if it were magic enhanced.
100% (Agree with the rest of your post too, but I'm not gonna quote the whole thing.For me, the GW2 Mesmer looks like a renaissance type person, a trickster with a charm no one can resist. Well-versed in the use of swords, guns, daggers, and wands, the mesmer is the master of manipulation.
It has to do with theme and flair. In many medieval RPGs that have guns, they were restricted to the nobility (I'm looking at Arcanis, here). Nobility is part of the Mesmer concept. I also get the vibe of FFX-2's 'gun mage' class, and the mage gunners in Warmachine. All of which have a very slight 'flair' which I associate with the Guild Wars mesmer.GW2's pistols may be interesting new inventions for Tyrians but who'd bother to try to invent a backfire or diversion bullet? Mesmers? Huh?
The guild wars mesmer has always been considered 'roguelike' and swashbucklery, but more 'noble' than 'piratey', even though it lacked the physical swashbuckleryness core (Unless you mixed in Warrior, Ranger or Assassin, particularly with Illusionary Weapon)
Anyways, right now I'm only 'interested' in GW2 (after being a diehard fan of GW1 for 2 years before release and after release before factions). If the Mesmer class gets anounced, I will be gaga over this game, because the mesmer class is the main thing I miss about GW1.
Honestly, this runs counter to the mesmer concept. Sure the concept can change in this game, but the mesmer was always about being subtle, almost sneaky. They have a flair for subtly using their opponent's strength against them and remaining unscathed. Keyword: subtle.The same can be said about interrupts. If the enemy can be heard cursing after being interrupted or the spell fails in a spectacular manner, like an explosion or something else, that too is pretty visually stimulating and what has happened is pretty obvious.
One of the things I enjoyed the most about the GW1 mesmer was that you were indirect support. At my best, the party doesn't even realize exactly what I'm doing - but they know that when I'm not there they seem to have a much harder time of things. When I am there, things just sort of work out. I don't do obvious big damage or obvious big heals.
I'd be pleased if they kept this for the mesmer, sure eles and warrior and rangers get impressive visuals, but I'd like the mesmer stuff to remain subtle and sneaky.