Preview skills: Elementalist (see also Gorani's alternative spell list)
Version 1.6d (added some missing things + Elite skill bars during PAX)
This section is dedicated to the skills & abilities of the Elementalist in Guild Wars 2. Until the final release of the game, all skills may change, alter their names and effect, cost more or less energy or might even be removed from the game. This list can only document the current status quo of the skills, based on official sources like the wiki.guildwars2.com, arena.net/blog or statements made by ArenaNet employees in various online and print publications.
I have added additional tagging to the skills' descriptions, underlining special effects that e.g. grant boons or cause conditions.
Downed skills - Surface
*
Discharge Lightning: Send out a large blast of lightning. (15)
*
Grasping Earth: Summon hands that erupt from the ground and
immobilize your enemy. (4)
*
Vapor Form: Assume a mobile, vaporous form. When it ends you become downed again. (45)
*
Help Me! Call for help from allies. Makes you
invulnerable for a short while. (20)
Downed skills - under water
*
Still to be named: ???
*
Still to be named: ???
*
Still to be named: ???
*
Help Me! Call for help from allies. Makes you
invulnerable for a short while. (20) recharge.
Two Handed (long range aquatic weapon, fixed skill set)
Air Attunement
1)
Forked Lightning: Launch a streak of lightning that forks on impact, hitting other foes, no recharge.
2)
Electrocute: Charge the water around your foe with electricity. (5)
3)
Air Pocket: Release a slow-moving, detonatable, air pocket. When it explodes, you
flash to that location. (12)
4)
Air Bubble Trap your foe in an air bubble and make them rise(
float) to surface. (35)
5)
Lightning Cage: Summon an electrical field that
stuns foes crossing it. (32)
Earth Attunement
1)
Rock Blade: Shoot a rocky blade at your foe.
2)
Rock Spray: Spray gravel in a cone pattern to
bleed foes. (12)
3)
Magnetic Current: Pulls you to your foe and
immobilizes them. (18)
4)
Rock Anchor: Anchor a rock to your foe, making them
sink. (35)
5)
Murky Water: Blind foes around you. (45)
Fire Attunement
1)
Magma Orb: Shoot a blob of molten rock that explodes after a delay.
2)
Boil: Boil the water around your foe. (10)
3)
Steam: Superheat the water around foe,
blinding and
burning them. (25)
4)
Lava Chains: Cripple multiple foes with lava chains. (30)
5)
Heatwave: Knock back foes and
regenerate allies with a wave of heat. (45)
Water Attunement
1)
Water Missile: Launch a slow-moving
homing missle.
2)
Ice Globe: Shoot a slow-moving, detonatable icy orb. (10)
==>
Ice Globe Detonate
3)
Ice Wall: Summon a wall of ice that you can shatter. (20)
==>
Ice Wall Detonate
4)
Under Current: Drag your foe down (
sink) into the depths. (20)
5)
Tidal Wave: Charge forward with tidal force,
knocking back foes. (10)
Unchanged aquatic skill bar 6) to 10)
During the Gamescom 2011 demo, the surface skills of the Elementalist appeared on the aquatic skill bar as well. It is unknown if "active" skills that effect the environment (e.g. like the Elite Tornado) could be used under water. Passive skills (e.g. like signets) should apply.
Main Hand (fast medium range skills; skill slots 1-3)
Air Attunement
1)
Lightning Whip: Lash your foe with lightning, no recharge.
2)
Lightning Touch: Shock your foe and make them
vulnerable. (6)
3)
Shocking Aura: Surround yourself with electrical energy that
stuns attackers. (20)
Earth Attunement
1)
Impale: Spear your foes on a giant stone spike, no recharge
2)
Ring of Earth: Bleed foes with a ring of rocky spikes. Gain
protection. (6)
3)
Magnetic Grasp: Pull yourself to your foe with a magnetic force. (12)
Fire Attunement
1)
Dragon's Claw: Send a spread pattern of fire streaking toward your foe, no recharge.
2)
Drake's Breath: Spray a cone of fire at foes while on the move. (5)
3)
Burning Speed: Sprint forward, leaving a
burning wall of fire along your path. (30)
Water Attunement
1)
Vaporblade: Form a vaporblade that strikes all enemies along its line, no recharge.
2)
Cone of Cold: Spray an icy blast that damages foes and freezes (
chills)on a critical hit. (?)
3)
Frozen Burst: Detonate a burst of ice that
immobilizes nearby enemies. (25)
Off Hand (powerful medium rage skills; skill slots 4+5)
Air Attunement
4)
Ride the Lightning: Ride the lightning to your foe. If you hit a foe before your target, you stop short and do no damage. (15)
5)
Updraft: Gain
swiftness on a gust of wind that
launches nearby foes.
Earth Attunement
4)
Earthquake: Trigger a quake at your location,
knocking down foes and dealing massive damage. (50)
5)
Churning Earth: While it charges, enemies are
slowed down around the caster and then heavy damage is dealt to them. (?)
Fire Attunement
4)
Ring of Fire: Damage nearby foes. Leave behind a ring of fire,
burning foes that pass through it. (25)
5)
Flame Touch: Damage your foe. 1.5x damage to burning foes. (20)
Water Attunement
4)
Armor of Frost: Protect yourself with frosty armor and freeze (
chill) surrounding foes. (30)
5)
Healing Wave: Heal yourself and nearby allies while damaging foes. (15)
Off Hand (medium rage skills; skill slots 4+5)
Air Attunement
4)
Swirling Aura: Create a swirling aura around you that reflects projectile attacks back at their source. (40)
5)
Gale: Knock down your target with a charged blast of wind. (45)
Earth Attunement
4)
Magnetic Wave: Damage foes,
remove conditions, and
reflect projectiles with a magnetic surge. (25)
5)
Obsidian Flesh: Envelop yourself in stony armor making yourself
invulnerable. (50)
==>
Obsidian Flame: Release your Obsidian Flesh in a strike of Obsidian Flame.
Fire Attunement
4)
Flamewall: Create a wall of flame at target location,
burning foes who cross it. (25)
5)
Fire Shield: Envelop yourself in a shield of fire that
burns foes. (16)
Water Attunement
4)
Freezing Gust: Chill your foe for a short time with an arctic gust. (30)
5)
Comet: Drop a comet of ice on target area and
daze foes. (25)
(close range skills; skill slots 1-3)
Air Attunement
1)
Lightning Strike: Strike your foe with lightning, no recharge.
1)
Arc Lightning: Cast an arc of electricity at your foe. (4)
3)
Blinding Flash: Blind your foe with a flash of brilliant lightning. (45)
Earth Attunement
1)
Stone Shards: Fling stone daggers at your foe to Bleed them, no recharge.
2)
Rock Barrier: Envelop yourself in a stony barrier that improves armor.
==>
Hurl: Summon a rock and hurl it at your foe.
3)
Sandstorm: Blind your foes with a blast of sand. (15)
Fire Attunement
1)
Flamestrike: Scorch your enemy with a blast of fire. (8)
2)
Dragon's Tooth: Drop an explosive dragon's tooth on your foe. (25)
3)
Phoenix: Send out a fiery phoenix to strike foes in a line, explode on impact and return to heal you. (30)
Water Attunement
1)
Ice Shards: Hold and release to pummel your foe with icy shards. (?)
2)
Shatterstone: Drop an ice spike on target location that quickly explodes and damages foes. (4)
3)
Water Trident: Cast a trident of water that
knocks back foes. (20)
(long range skills; skill slots 1-5)
Air Attunement
1)
Chain Lighning: Hit multiple foes with arcs of chain lightning.
2)
Lightning Surge: Charge a lightning surge that
blind your foe when it discharges. (10)
3)
Gust: Blast enemies backwards (
knockback) with multiple air bursts. (20)
4)
Windborne Speed: Give
swiftness to yourself and to nearby allies. (15)
5)
Static Field: Create an electric field that
dazes as it appears, if it is crossed and dazes again as it dissipates. (30)
Earth Attunement
1)
Stoning: Hurl a rock at your foe and cause
weakness, no recharge
2)
Eruption: Shake the ground until it erupts and damages foes. (6)
3)
Magnetic Aura: Deflect projectiles with magnetic energy. (20)
4)
Unsteady Ground: Create unsteady ground that
cripples foes that move through it. (20)
5)
Shockwave: Create a shockwave that
bleeds and
immobilizes your target. (20)
Fire Attunement
1)
Fireball: Cast a fireball that explodes on impact, no recharge.
2)
Lava Font: Cause lava to erupt from target location. (20)
2)
Flame Burst: Burn enemies around you. (?)
4)
Burning Retreat: Roll directly backwards, leaving a
burning wall of fire behind you. (15)
5)
Meteor Shower: Call down a meteor shower on target area. Foes hit by meteors are
knocked down. (45)
Water Attunement
1)
Water Blast : Shoot a jet of water at foes that also heals allies within its blast radius, no recharge.
2)
Ice Spike: Summon a giant ice spike that crashes down on foes. (25)
3)
Frozen Ground: Ice the ground in target area briefly,
chilling foes that cross it. (45)
4)
Geyser: Summons a geyser to heal nearby allies. (25)
5)
Healing Rain: Call down a healing rain for your allies at the target area. Applies
regeneration and
removes conditions. (50)
Healing skills (designated skill slot 6)
*
Aura of Restoration: It has the effect of healing the player every time a skill is used. ==> not found in game yet
*
Ether Renewal: Hold down to expend energy and heal yourself.
*
Glyph of Elemental Harmony: Heal self.
==> Attuned to Fire: Gain Might. -- Attuned to Air: Gain Swiftness. -- Attuned to Water: Gain Regeneration. -- Attuned to Earth: Gain Protection. (20)
*
Glyph of Healing: Glyph of Healing is a straightforward elementalist healing glyph. ==> not found in game yet
*
Signet of Restoration: Passive: Gain health every time you cast a spell. Active: Heal yourself. (40)
Other/Arcanum (unassigned skill slots 7-9)
*
Arcane Shield: Block attacks with an arcane energy shield. If it blocks 3 attacks it explodes. (75)
*
Energy Blast: Charged spell that deals more damage the longer it is charged. (45)
*
Energy Shield: Surround yourself with an energy shield that reduces damage by 50%. (90)
*
Cleansing Fire: Remove all conditions and break out of stun. Set enemies on fire. (30)
*
Glyph of Arcane Power: All your attacks are critical hits. (45)
*
Glyph of Concentration: You cannot be knocked down, stunned, chilled or launched. (??)
*
Glyph of Elemental Power: Your attacks are all critical for 10 seconds. (105)
*
Glyph of Elemental Storage: This allows the elementalist to store a spell of one element, for example fireball, and then use it when he/she is attuned to a different element. (105)
Air Magic skills (unassigned skill slots 7-9)
*
Conjure Lightning: ???
*
Signet of Air: Passive: grants swiftness. Active: blind foes around target.
*
Lightning Flash: Flash to target area. (60)
*
Lightning Field: Create a field of lightning to shock foes in target area. (25) ==> Currently unassigned skill & not in game
*
Lightning Storm: Create a punishing storm of lightning. (30) ==> Currently unassigned skill & not in game
*
Lightning Hammer: ???
Earth Magic skills (unassigned skill slots 7-9)
*
Conjure Earth: ???
*
Signet of Earth: provides a passive bonus to damage resistance, and also sends out a wave of stone once activated.
*
Stoneflesh Aura: ???
*
Shield Smack: ???
*
Fortify: ???
Fire Magic skills (unassigned skill slots 7-9)
*
Conjure Flame: Conjure three Lava Axes for you and your allies. (90)
*
Signet of Fire: Passive: Gain Fury. Active: Burn an enemy. (45)
*
Lava Arrows: Cone-shaped volley of projectiles.
*
Backdraft: Create a backdraft that pulls your target to you while burning them. ==> Currently unassigned skill & not in game
Water Magic skills (unassigned skill slots 7-9)
*
Conjure Frost: Conjure three frost bows for you and your allies. (90)
*
Signet of Water: Passive: You cleanse a condition every three seconds. Active: Freeze your foe (45)
*
Mist Form: Transform into an invulnerable, vaporous mist for a brief time. (75)
*
Deep Freeze: ??? (still rumored)
*
Maelstrom: Create an ice storm in target area that drops damaging hail and
chills foes. (45) ==> currently out of game, "Comet" uses the skills icon.
Elite skills (designated skill slot 10)
*
Fiery Greatsword: Summon and wield a fiery greatsword. (180) ==> When summoned, the greatsword falls from the sky in a ball of fire and must be picked up by the player in order to be used. Once equipped, it changes your first 5 weapon skills:
1)

Flame Wave ==> ???
2)

Fiery Eruption ==> Slam your sword into the ground and make fire erupt near your foes. (5)
3)

Fiery Whirl ==> Advance forwards, slashing the foes in your way. (5)
4)

Fiery Rush ==> Charge at target foe leaving a wall of fire behind you. (10)
5)

Firestorm ==> Call down a firestorm on target area. (15)
*
Tornado: Shapeshift into a mobile tornado that causes massive damage and launches enemies. (180) ==> health is doubled for the duration, the skill bar changes to (6-10 are locked):
1)
.jpg/25px-Chain_Lightning_(tornado).jpg)
"Chain Lightning" ==> Hit multiple foes with arcs of chain lightning. (10)
2)
.jpg/25px-Chain_Lightning_(tornado).jpg)
"Chain Lightning" => Hit multiple foes with arcs of chain lightning. (10)
3)
.jpg/25px-Chain_Lightning_(tornado).jpg)
"Chain Lightning" ==> Hit multiple foes with arcs of chain lightning. (10)
4)
.jpg/25px-Chain_Lightning_(tornado).jpg)
"Chain Lightning" ==> Hit multiple foes with arcs of chain lightning. (10)
5)

"Dust Devil" ==> Blind your foes with a blast of sand. (10)
Unknown skills (based on rumors & misc. previews)
I have added all rumored skills to the "other section", since they are on the wiki now. Skills that have not yet surfaced got a "???" as their description. Skills that have already been in the game and got removed have been flagged.