GWOnline.Net News
PC Gaming News
Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16
  1. #11
    GWOnline Site Pal Achievements:
    10 PostsVeteranBlogger10000 Experience Points6 months registered
    sorudo's Avatar
    Posts

    10,110
    Thumbs Up:
    Received: 64

    0 Not allowed!
    i honestly like the GW1 flesh horror allot more, the GW2 version just lacks the awesomeness the GW1 version has.
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  2. #12
    Achievements:
    10 PostsVeteranCreated Album picturesCreated Blog entry1,000 Posts
    Смерть's Avatar
    Server

    Tarnished Coast
    Guild

    The Order of Dii [Dii], Do Not Revive Asura [Ever], When Zergs Collide [CERN]
    Posts

    6,961
    Thumbs Up:
    Received: 43

    0 Not allowed!
    Wow, how the Necromancer changed from PAX West 2011!

    A note on some of the skills:

    -Ghost Armor, and Frozen Grasp seem to have been re-named to Spectral Armor and Spectral Grasp respectively.
    -New Skills include:

    [Elite] Flesh Golem
    Charge (secondary skill for Flesh Golem)

    Spectral Wall: Create a spectral wall that grants Protection to allies and inflicts Vulnerability to foes.
    60r
    Vulnerability (10s): -50 defense
    Protection (5s): 33% damage reduction.
    Combo Field: Ethereal

    So a new Ethereal setter for cross profession skill combinations perhaps?

    Signet of Spite: Passive - Improves power. Active - Inflict Bleed, Blind, Cripple, Poison, and Vulnerability on your foe.
    Damage: 497
    Blindness (6s): Next outgoing attack misses.
    Bleeding (5s): -465 damage over time.
    Cripple (5s): -50% speed
    Poison (5s): -380 health, -33% reduce healing
    Vulnerability (5s): -50 defense
    Weakness (5s):L -50% endurance regen. 50% Fumble.

    New fumble?

    Signet of Undeath: Passive - Generates life force. Active - Revive nearby allies.
    Signet of Undeath: Gain 3% Life Force every 3 seconds/ breaks stun

    So a Group rez for Necromancers!

    Signet of the Locust: Passive - Increases your movement speed. Active - Steal health from nearby enemies.
    Damage: 299

    Epidemic: Spread conditions on a target foe to all nearby foes.

    nice to see this gem back from Me GW1 -> I think this may as well replaced or be a rename for a previous GW2 necromancer skill.
    "Purged in death's shadows, Necromancy wails anew, Life that is breathless."

  3. #13
    Achievements:
    10 PostsVeteranCreated Album picturesCreated Blog entry1,000 Posts
    Смерть's Avatar
    Server

    Tarnished Coast
    Guild

    The Order of Dii [Dii], Do Not Revive Asura [Ever], When Zergs Collide [CERN]
    Posts

    6,961
    Thumbs Up:
    Received: 43

    0 Not allowed!
    Female Norn Necromancer Emotes.
    "Purged in death's shadows, Necromancy wails anew, Life that is breathless."

  4. #14
    GWOnline Site Pal Achievements:
    10 PostsVeteranBlogger10000 Experience Points6 months registered
    sorudo's Avatar
    Posts

    10,110
    Thumbs Up:
    Received: 64

    0 Not allowed!
    oh how i hope this is with body weight on full.......
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  5. #15
    GWOnline Content Team
    GWOnline Site Pal
    Achievements:
    Social10 PostsVeteranCreated Blog entry10K Posts
    Alaris's Avatar
    Server

    Kaineng
    Guild

    The Order of Dii [Dii]
    Posts

    29,145
    Thumbs Up:
    Received: 186

    0 Not allowed!
    Somebody likes his anorexics.

    The camera adds 10 pounds, in RL she would be really hot.
    == Alaris & clone ==
    Proud Officer of The Order Of Dii [Dii] - join us
    You can tell the quality of life of people by what they complain about

  6. #16
    Achievements:
    10 PostsVeteranCreated Album picturesCreated Blog entry1,000 Posts
    Смерть's Avatar
    Server

    Tarnished Coast
    Guild

    The Order of Dii [Dii], Do Not Revive Asura [Ever], When Zergs Collide [CERN]
    Posts

    6,961
    Thumbs Up:
    Received: 43

    0 Not allowed!
    I am going to post this here as well, see if anyone else can give some clues; or correct me (which may very well be the case):




    Speaking of traits, I am a bit curious...



    The Necromancer skill from the GWOnline Necromancer Skills/Traits video shows Reaper's Mark to be traited with poison.

    The new traits of the Necromancer's 5 trait lines does not have one trait that adds poison damage as it would show on the Reaper's Mark skill in the video. The only trait in the list gives such is only a chance of a poison cloud.

    But it is not Poison cloud showing up as traited poison degeneration on Reaper's Mark; because Reaper's Mark gives: -1368 health, Poison Cloud is only: -684 health; and wouldn't it just say a percent chance of casting poison cloud rather than giving the damage?

    What trait is giving such a number difference to Reaper's Mark? Now, it is true that putting points into a trait line has passive bonuses besides the regular leveling up and unlocking of traits. Curses would be the passive one for upping condition damage; which might explain the larger number on Reaper's Mark, but I am still curious because it says nothing about a poison cloud (the only poison giving trait).


    I know there are a few traits involving weapons amongst the "5 Magic trait lines"... I am wondering if there is not a Weapon or Armor specific set of traits not played in this recent media beta play?

    The traits were weapon based before (hopefully the wiki has a backup of the old for comparison somewhere), maybe more are coming?

    Or maybe it has to do with the armor upgrades specifically, Crests for Necromancer (have not seen a video on them), but yet again... why would it say Reaper's Mark is traited? Unless it in the very end is just a mistake (its beta anyway).
    "Purged in death's shadows, Necromancy wails anew, Life that is breathless."

Posting Permissions

Posting Permissions

Smilies are On
[IMG] code is On
HTML code is Off