We got quite a lot further than last time, but in the Ton-of-Wardens-Room we were struggling quite heavily, with near wipes without scoring kills happening sometimes. Especially with the heavy enchant strips I have to work overtime (a.k.a. spam) to keep Sab alive, which more often than not fails. But the part before that is becoming more solid (with the Wolves, even though their aggro pattern appears to be really annoying).
Points of interest: especially against the Wolves it is of the utmost importance that Moony (Mesmer) and DM (Necro) don't hug each other, as they are the only ones with a hard-rez and if a Wolf breaks through I have to guess which one he's going for (for Prot Spirit), but when hugging I have only 50% chance to guess right, which is way too low.
Seeing as Moony is going on a short holiday, I think we'll have some time to refocus on Tombs:-)