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We got quite a lot further than last time, but in the Ton-of-Wardens-Room we were struggling quite heavily, with near wipes without scoring kills happening sometimes. Especially with the heavy enchant strips I have to work overtime (a.k.a. spam) to keep Sab alive, which more often than not fails. But the part before that is becoming more solid (with the Wolves, even though their aggro pattern appears to be really annoying).
Points of interest: especially against the Wolves it is of the utmost importance that Moony (Mesmer) and DM (Necro) don't hug each other, as they are the only ones with a hard-rez and if a Wolf breaks through I have to guess which one he's going for (for Prot Spirit), but when hugging I have only 50% chance to guess right, which is way too low.
Seeing as Moony is going on a short holiday, I think we'll have some time to refocus on Tombs:-)
Im certain that things could be alot easier also in tombs and Urgoz if i used shadowform but it feels like cheating to use it for Godmode and i would also have my damage output reduced to nothing.
We can take out the wardens, We proved that as long as panic is up, we can hold the pressure but as soon as panic wears off the burst of skills, especially shatter enchant, kills me almost instantly.
Im thinking that maybe if moony to the damage down a notch to keep panic on the foes constantly then the urgoz tanking would be alot easyer.
As for tombs, im still struggling to figure out how to improve my build without resorting to shadowform.
I might have an idea, i think that Technobabble could be the solution in urgoz, if moony could bring technobabble that could serve as heavy caster shutdown and relieve the pressure.
Last edited by Aoi Enishi; 16-02-2011 at 11:42.
What! I am not allowed to hug Moony any longerOutrageous but I will try to restrain myself next time
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Last edited by SwitchDK; 16-02-2011 at 21:39.
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Two notes:
1) I won't be around on Sunday, as I'm staying at my dad's place until Monday evening due to my birthday and my bf coming over on Sunday.
2) Due to the latest Dervish Update, we may need to check if the Assassin build for Urgoz/Tombs is still up-to-date or that it needs reviewing. Damage output of Scythe Sin has been reduced (less critical hits) and Wounding Strike nerfed for non-Dervish (but we used Reapers anyway).
The changes to Asura Scan (removes DP) and "By Ural's Hammer!" (auto-rezzes) could be interesting if we have room somewhere.
I wont be around on sunday either, so i guess that this sundays XM is cancelled, if however people have time tonight i would be up for something.
As for dearvish update, i dont see any major influence on the scythe bar per se, the reduced critical rate might just be compensated for by the increased attack speed but i dont see any numbers. Of the scythe attacks used the urgoz bar actually gets an increase in damage potential from crippling sweep (potential bonus damage) while preserving the utility it has.
It does however open many possibilities for the TOPK bar and im open to suggestions, AOHM being changed only really affects the imba normal scythe bars and not the utility tank bars that we use for XM, all in all i think this update is a bonus for us XM'ers, because it will make good teamwork even better.
on a second note i didnt see the reapers sweep change, Balls.
Non teradown builds make scyhte elites useless for non dervs now.
When should we go next time? Urgoz on sunday? And what do we do about meleeing?
Its time to get the thinking hats on because im really unsure of what to do since they ruined Reapers Sweep for assassins.
Im seriously thinking that we might be better off with another melee than erith (which i regret, having spent 100k on armor and weapon for her).
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The Scythe is still nice for the AoE-damage, especially with the increased Attack Speed, it might be possible to tweak the build? Otherwise it might be possible to go to a standard Daggers Bar (Death Blossom perhaps), since the Critical Defenses is a very handy skill:p. Any other melee suffers from not being able to block as much.
Im thinking that we could make have Moony meleeing? He has seen me do it a few times now and i think that ranger could probably do a better job at meleeing.
Dwarven Stability
Escape
Apply Poison
Reap Impurities
Crippling Sweep