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  1. #1
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    Arrow Guardian: Reveal vs. Expectation & Comments

    Well i just made a post in the speculation thread saying what might be the proffesion, however i just found out it is infact confirmed.

    The new Profession is the Guardian proffesion as revealed by PC gamer

    http://www.pcgamer.com/2011/01/21/big-10-of-2011/3/


    Also people asked the PCgamer article guy via twitter if that was speculation or an early leak. He had this to say.


    http://twitter.com/#!/jaugustine

    The third page doesnt reveal skills or anything, basically just confirming the name at this point, probably saving the skills for Anets official reveal most likely next week.

    So yeah, we have our new proffesion, the Guardian

    [ EDIT ]

    Regina stated that the full reveal will be on Thursday the 27th of Jan, thanks to Shawn for the Link.

    http://www.guildwars2guru.com/forum/...&postcount=140

    - Tsukasa
    Last edited by Gorani; 21-05-2011 at 09:08.
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  2. #2
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    http://www.guildwars2.com/en/the-gam...ions/guardian/

    Weapons: Two-handed hammer.

    Sounds good, I wonder if it becomes a viable caster when played using a staff.
    Last edited by Ringsgold; 27-01-2011 at 14:08.

  3. #3
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    Yay finally!!

    First impression: The line right at the top of the page (below the picture) just screams "here's your tank class"...

    EDIT: Yep it's a tank. Those Lines of Warding could be used to push mobs together maybe, for easy AoE killing.

    Agreed with Alaris, virtues sound like a cool idea.
    Last edited by raspberry jam; 27-01-2011 at 14:16.

  4. #4
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    Alaris's Avatar
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    Virtues sound cool, especially that you can keep them on yourself or active them on allies.

    Spirit weapons?!? Summons for warriors! OMG AWESOME! I did NOT expect this!

    Choice of weapons is sucky. What, no bow or rifle? All right fine, at least they have staff & scepter.

    Sounds like a lot of your support effect will be via wards and shields, which means you have to put yourself between foes and allies. Sounds interesting enough, but it really doesn't sound like a paladin's healing.
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    Just checked the site. Currently checking the vids (slooooow loading). Not sure how much I like the skills yet.

    They switched the Zealot's Defense and Hammer of Wisdom vids. That explains alot.

    Shield of Absorption
    Creates some kind of ward which absorbs incoming fire. Probably shield skill.
    (Same vid) Holy Bolt like ability. Probably the Scepter auto-skill.

    Faithful Strike
    Simple Jump Slash ability. Probably Sword skill.
    (Same vid) Aegis being discharged. Fairly large range.

    Zealot's Defense BUGGED, 27-01: Hammer of Wisdom vid instead.
    Summons a slow attacking Hammer. Does seem to body block. Can deal damage by being discharged (according to text, also KDs. Target dies prior to extra effect in vid).
    (Same vid) An axe attack skill. May be a chain skill, unclear.
    Wields an axe and shield in vid. Hammer is probably optional skill.

    Wall of Deflection
    Creates some kind of ward which deflects incoming fire. Possibly hammer skill.
    (Same vid) Probably charged, hammer attack skill. Initial expectation: the longer the skill is charged the further the target is knocked back.

    Hammer of Justice BUGGED 27-01: Zealots Defense vid instead
    Weird skill. Looks to be a maintained stance where the user automatically fires some kind of blue razor beams back at its (most recent? all frontal? currently unknown) attacker(s). Probably shield skill.
    (Same vid) Teleport/run skill, probably sword attack.
    Last edited by Akirai Annuvil; 27-01-2011 at 14:30.

  6. #6
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    I admit, a big grin broke out when I saw the new blue splash page on the site instead of the one for the manifesto trailer that's been up for months.

    The class looks pretty much how we expected: paladins, or monks with full plate. I see the guardian even uses the monk's blue ankh symbol in a couple cutscenes

    The details of specific skills are interesting- looks like PBAoEDoTs (aka Symbol of Wrath) are back in. That skill was considered pretty useless back in GW1, but may be better in a melee-oriented character. Aegises sound like a RoF-flavored skill, while wards are like Ward Against Foes (except they're a wall instead of a snare). Spirit weapons are especially cool, a summon rather than the buff ritualists had- kinda like D&D "dancing" weapons.

    I'm guessing "virtues" are the class's primary mechanic. They sound like a retool of what signets used to be- equip for a passive buff, activate to lose the buff until it recharges in exchange for an instant effect.

    The videos are awesome as always, though being a melee characters the skills aren't quite as flashy as the spellcasters.

    I expected I would want to make my sylvari one of these, and seeing it in action confirms it. Overall, this would have been an exciting reveal if we hadn't had so much time to figure it out. Here's to hoping we don't have to wait until June for profession #6
    Last edited by Scutilla; 27-01-2011 at 14:19.

  7. #7
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    Looks very interesting so far. It's definitely a class that I will play.

    I'm also liking the "Charrdian" and *gasp* asura guardian (Asurdian?)

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    I love the idea of the wards. Especially if some of them affect ranged attacks as well (I can't see the videos right now but I image wall of deflection would). Virtues are pretty cool too. Site doesn't say anything about their actual survivability. I'm hoping that they'll be less solid than warriors (or perhaps on par with) with virtues recharged, and a lot easier to damage with virtues down. You know, to put them in a 'defensive' rather than 'tank' box.

  9. #9
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    Quote Originally Posted by Vana View Post
    I love the idea of the wards. Especially if some of them affect ranged attacks as well (I can't see the videos right now but I image wall of deflection would). Virtues are pretty cool too. Site doesn't say anything about their actual survivability. I'm hoping that they'll be less solid than warriors (or perhaps on par with) with virtues recharged, and a lot easier to damage with virtues down. You know, to put them in a 'defensive' rather than 'tank' box.

    Wards do not affect projectiles or attacks, only movement, but there is a skill in their arsenal that reflects them (you can see it in the skill videos).

  10. #10
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    Slow site is slow. But not too bad. I want to see the skills before commenting more.

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