I'd say that the guardian is one of the professions we've really tried to focus on as a support profession. I know a lot of people are concerned that we've made a character that's going to be required for a successful adventuring party, but from the ground up, we've been making sure that isn't the case. You don't need to have this character in every group, but it's still an amazing, fun character. And there are plenty of people here at the office who love playing it.
JP: Yeah. You look at this character with heavy armor and glowing blue light around him, and you might think that Arena Net just completely went back on what it said about no specific healer roles, no specific tank roles, and so on. But it's just not true. The combat system is where that assumption breaks down since the way the guardian plays is really going to come down to player preference. This character, like all of Guild Wars 2's other characters, can do a little bit of everything. He may appeal to a certain type of player, but ultimately, the game is all about finding the players you want to play with--not the professions you want to play with.