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  1. #91
    Quote Originally Posted by BrotherGrimm View Post
    If they make every character have the same "potential" for every configuration, this is going to be a very boring game....
    This doesn't make any sense to me.

  2. #92
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    oh man, and i was so hoping for a good prof, i rather have a kill prof then a pick pocket prof.
    it doesn't even resemble a thief, it's more like a pirate on land........
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  3. #93
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    A pick-pocket is a thief.
    Dea Draconis Friendship is Magic Dea Felidae
    kokabel.5728

  4. #94
    I see Sarah switched weapons during the video and even did so during battle. Personally I think this grants the thief tons of flexibility and the ability to steal adds even further to that!
    Last edited by Xunlai Agent; 06-03-2011 at 23:26. Reason: A single typo marred the entire post!

  5. #95
    Quote Originally Posted by sorudo View Post
    oh man, and i was so hoping for a good prof, i rather have a kill prof then a pick pocket prof.
    it doesn't even resemble a thief, it's more like a pirate on land........
    Isn't a pirate on land just a thief?

  6. #96
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    Still making my Necromancer (anyone see that cool undead wurm summon?); I do know some friends who will surely be playing this class though .

  7. #97
    After looking at the videos earlier the thief has potential. I just want to start playing already.

    Quote Originally Posted by knightmawk View Post

    Because rogue doesn't have a negative connotation.......
    Rogue, Thief, Politician; same thing thing with different names.

  8. #98
    Quote Originally Posted by Buddah View Post
    After looking at the videos earlier the thief has potential. I just want to start playing already.
    Agreed

    I just hope that the flow of information does not slow down after PAX East is over.

  9. #99
    I frigging love the sound of when you're throwing a dagger, best sound effect evar.

    Although I wonder how the Thief his special ability works against other players, grab warrior's two handed sword and 100b yourself?

    -Tjal Lee

  10. #100
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    I didn't watch all the videos, but was there any mention of traps and/or locks? I know GW2 is aiming to be a game where you don't NEED any one class to complete any tasks (and giving the Thief trap disarming/lockpicking would certainly break that rule), but there was some mention of that in the first novel. Just curious.

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