0
| Thumbs Up: |
| Received: 188 |
I did some maths on GW2 professions... here's what I got:
The numbers are respectively: (1) number of 2H weapons, (2) number of 1H weapons (counting main & off separately), (3) number of ways to make a different weapon bar, and (4) total number of weapon skills.
2H - 1H - #C - #Sk
W 4 - 8 - 19 - 44
G 3 - 6 - 12 - 30
R 3 - 6 - 11 - 29
T 1 - 5 -- 7 - 21
En 1 - 3 -- 3 - 12*
E 1 - 4 -- 5 - 60
N 1 - 6 - 10 - 20
Me 2 - 6 - 10 - 24
* Not counting kits
Clearly, they didn't mean to make professions equal regarding those. Ele has 60 weapon skills, warrior has 40 including burst skills, necro and thief drop to 20-21 and that's including combo skills.
Eles and engineers lose the ability to weapon swap, but still... they are the professions by excellence for total number of attack skills, and in-combat versatility (ele by default, engineer if using kits).
Warrior having so many combos and attack skills suggests the profession by excellence for attack bar customization.
-----
Likewise, weapons aren't meant to be equally distributed: number of professions using each weapon type:
2H: Staff=4, Greatsword=4, Hammer=2, Longbow=2, Shortbow=2, Rifle=2
1H: Sword=5, Mace=2, Axe=3, Dagger=3, Scepter=4, Pistol=2
Off: Dagger=4, Focus=4, Shield=3, Torch=3, Axe=2, Mace=1, Sword=2, Warhorn=3, Pistol=3
Note that certain weapons can be used in either hand, summing those would add to: Dagger=7, Axe=5, Mace=3, Sword=7, Pistol=5
Blunt weapons (hammers and maces) are under-represented, while sharp weapons (especially swords and daggers) and staves are over-represented.Originally Posted by original speculation
This may factor in demand (and possibly in supply if ANet factors this in drop rates). Note that professions that have a greater choice of weapons may exert less demand on each weapon type.
As it turns out, engineers can dual-wield pistols and mesmers can wield pistols as well as off-hand, and even then daggers are used in more slots. Still, it's a closer call than I thought. The fact remains that there are large discrepancies between maces and daggers.Originally Posted by original speculation
-----
As it turns out, mesmers do use pistols but neither bows or rifles.Originally Posted by original speculation
Discuss.
Last edited by Alaris; 22-03-2012 at 00:03.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Lol, the mesmer = the new gunner profession... sorry, I'm not buying it. Don't get me wrong, I see what you are saying, and I wouldn't be too surprised if mesmers did have the ability to use pistols, and possibly even rifles (though that would be slightly odd). Shoot, they may not even be able to use bows, I still don't see that charr on the left side of the profession collage to be weilding anything other than a gun.
Basically, what these numbers tell me is that the new profession will probably also be able to use a mace, but not daggers.
| Thumbs Up: |
| Received: 188 |
I'm fairly confident that the new profession can use guns. But the argument is that we can't assume that to be true, we can't take that for granted.
As for the charr profile, there's plenty of things he could be holding including a turret or a 2H weapon. The rifle or pistol would have to be very large if that's what it is, but I suppose it could be that.
Norn with sniper rifle caught me by surprise afterall, I didn't expect to see that!
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
| Thumbs Up: |
| Received: 44 |
How about Mesmers using pistols and stuff to shoot magic and spells instead of real bullets?
"Purged in death's shadows, Necromancy wails anew, Life that is breathless."
Mind bullets... >.>
~Bella Sera~
PAL it up!
No trees were harmed in the sending of this message but a large number of electrons were terribly inconvenienced.
| Thumbs Up: |
| Received: 188 |
I'm thinking using their mind to change bullet properties, and also targeting weak points to cause blindness, blackout, cripple, etc.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Ok, sorry but this is bugging me. Let me explain why I think the new profession will have guns but not bows (I fully realize that you think it is merely a possibility, not a certainty that they will use both).
I know you have all the math laid out, but I like sentences to fully show what's going on. The warrior has access to the longbow and rifle for long range. On the other end of the spectrum, the thief uses shortbows and pistols. Then there is the ranger, who uses bows only. The guardian, ele, and necro cannot use bow nor gun, preferring more magical means of long range combat. Though both spellcasters use daggers, they still use them to cast spells instead of throw.
So what's the point I'm driving at? The point is that so far, professions have had two options or none, and there have been no repeats of those options. Also, no spellcaster has had access to bows or guns. So if the same pattern continues, either the last explorer will have both gun types and no bows, filling all the options possible without duplicating any... or it will be a spellcasting adventurer in the same way as the guardian is a spellcasting soldier (ie, it won't have either). This would mean that the mesmer would have both gun types but no bows... breaking the spellcaster's pattern up to this point as well.
You know... the more I think about this, the less I even think the mesmer will have guns. They will probably have daggers instead, and contrary to what I said earlier, the adventurer will probably have daggers as well. This would hold with the other pattern seen so far (everyone besides soldiers bother to use daggers, guess the military has something against them).