Here is the reason I really want to play a WvWvW only Thief (Human or Sylvari).
So much stealth = survivability/annoyance to enemies
With that skill set, you have Backstab to leap to enemy and Infiltrator's Arrow to shadowstep to your arrow shot location. You have Disabling Shot and Roll for Initiative as retreating skills. Between both weapon sets you have bleeding, vulnerability, crippling, poison, and blinding conditions. You have Cloak and Dagger to go into stealth (not sure of cooldown), Shadow Refuge to go into immobilized stealth/heal, Hide in Shadows to go into mobile stealth (attacking reveals), and Invisible Stalker to go into stealth for 8 seconds and be invisible while attacking. Haste is for increased movement and could be swapped for a more defensive skill like Caltrops for bleed/cripple. Or it could be swapped for ShadowStep, but since we have 2 skills to get to the target already, don't really need it.
Kinda ridiculous. Basically I could start my attack with Backstab to leap to foe, then cripple and then bleed. If they run, you could turn around (opposite the direction they're running) and do Roll for Initiative to gain init and to catch up. You could also use haste. If they stay to fight and you get low on health, you can use Cloak and Dagger to stealth, then pop out again to hit with shortbow from distance, then use Shadow Refuge to heal, then pop out and attack again, then use Hide in Shadows to stealth again, then attack, then use Shadow Refuge, then attack again, then use Invisible Stalker, then attack again, then use Hide in Shadows again, then...
Sounds fun to me. And that's not even all of the stealth skills. You have the Shadow Trap one as well, which could be interesting with Caltrops and Tripwire. You also have Blinding Powder which makes all allies in the aoe of it vanish in stealth + blinds enemies.
I've also been looking into the skills available for each profession so far. I think the Necro seems too limited for what I want to do. The only viable Necro weapon set/skillset that would be fun to me would be dagger/dagger with minions. Another thing I noticed, the only weapon sets for the Guardian that I like are Staff and Mace/Shield. I do like the skill types the Guardian has. The one thing I don't like about the Elementalist is the lack of a second weapon set. I understand that they have 4 attunements, but all four attunements have the same types of skills. For instance, dagger/dagger is more of a close range weapon set, but if I want to do long range, I can't switch to staff. There are a few longer range dagger/dagger attacks, but not as many as staff. If I wanted to play ranged, I would use staff, but I can't escape or handle close combat as well as if I used dagger/dagger. I do like the Elementalist skills though.
My previous list:
My new list:1. Sylvari Necro + Sylvari Thief for WvWvW (Simultaneous)
2. Sylvari Guardian
3. Human Elementalist
4. Norn Ranger
1. Human Thief (WvWvW)
2. Sylvari Guardian
3. Sylvari Elementalist
4. Norn Ranger
5. Asura Necro
Ergo, vis a vis, concordantly, I think that the Thief will be the most fun experience in terms of weapon skills capabilities, stealth, mobility, and survivability (I think that's a word). I think that the Guardian will be the most fun support type, being able to create several different physical barriers + heal/protect allies. I think the Elementalist will be the second most fun support type, with flamewalls + heals + good survivability (elemental shields, etc.).
I'm still holding out for the Ranger, though. Depending on the changes they make, that could screw everything up.
Yes, I do change my mind once a week.