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  1. #1361
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    Quote Originally Posted by shawn View Post
    See, the thing with the RMAH is that that's how trading was done in D2 regardless. Seriously. You want a Zod rune? Hit up d2jsp forums and buy one. The only difference that is happening with Diablo 3 is they're legitimizing that type of play, just like how GW2 is legitimizing buying gold via their implementation of gems.

    Gotta admit, it's a lot better than that paranoia of having your account being banned for the few weeks following a gold purchase. There's no monthly fee, so I can certainly justify spending $5 on a stack of ecto. Is that as bad as someone farming UW until blood leaks from their eyeballs? I don't think so.
    Notice the part where I said someone buying something with RL doesn't impact my enjoyement. Because it does not. People in D3 are not competing with each other (because there's no PvP) and therefore it's morally correct.

    I wouldn't be so calm with GW2 implemention if the items that are sold at the shop had better stats then what the game offered at launch and PvP wasn't its seperate template.

    It's not the actual RL auction that bothers (although I would be a liar if I said I wouldn't implement things differently). What bothers me is the fact someone as big as Blizzard could have easily allowed an off-line only character, seperate from online mode (to prevent mods and dev commands from destroying the auction house) and they didn't. And that irks me.

    Just look at how Ubisoft did with Might and Magic 6 and Anno 2070. The main features of the games are online-only but if your connection is cut-off or you simply have no internet at all you can still play the game as normal. Your persistent progress just isn't saved. And that's a perfect compromise between not screwing your paying customers and cutting down on piracy (which every company has the right to do).

  2. #1362
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    Quote Originally Posted by RDarken View Post
    Not at all the same thing as "Our last game was played predominantly online, so we are designing our next game to be played online."
    How much change is required before we are allowed to complain?

    But we're side-stepping Shawn's argument. Shawn's argument was not based on how D2 differs or not from D3, it was actually saying that this doesn't matter. Shawn's argument was based on the fact that D3 was designed to be online-only and so any comparison to D2 is irrelevant, much like WoW was designed to be an MMORPG so Warcraft 3 is irrelevant (Shawn's words).

    So if they made D4 on Wii and Kinext, any comparison to D3 would be irrelevant, because it would be a different game designed from the ground up to work with the new controls. By Shawn's logic. Which I consider terribly flawed.
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  3. #1363
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    Quote Originally Posted by RDarken View Post
    No, that's not inconsistent with his argument AT ALL. Wii motes and Kinect are a total deviation from the way Diablo has always been played. Not at all the same thing as "Our last game was played predominantly online, so we are designing our next game to be played online."
    But Shawn's emphasis is on what the game is, i.e., how the developers designed it to be played. If they designed it to be "Better with Kinect," then who are we to argue? (subtle reference to Skyrim's Dawnguard trailer)

    Quote Originally Posted by Alaris View Post
    But we're side-stepping Shawn's argument. Shawn's argument was not based on how D2 differs or not from D3, it was actually saying that this doesn't matter. Shawn's argument was based on the fact that D3 was designed to be online-only and so any comparison to D2 is irrelevant, much like WoW was designed to be an MMORPG so Warcraft 3 is irrelevant (Shawn's words).
    Ehh... D2 and D3 are both monster-clickers. Warcraft III and WoW are fundamentally different genes, not simply sequels, so of course arguing about the change is dumb. Unless we missed a memo about Diablo 3 being an MMO based on the D2 universe, I think we have a right to gripe about no offline option. Either way, such gripes are falling on deaf ears to those with seemingly-blind affection for the game and its heroic developers.

    Wow, I'm a little sarcastic this morning. Maybe I should get some coffee...
    Last edited by Zalis; 01-06-2012 at 16:20.

  4. #1364
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    The poor horse. It just keeps getting beaten!

  5. #1365
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    Quote Originally Posted by Tru Reptile View Post
    The poor horse. It just keeps getting beaten!
    Pulverized, actually...but it had it coming!

    We should make horse shakes.
    Last edited by Zalis; 01-06-2012 at 17:08.

  6. #1366
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    Speaking of PvP, has Blizzard given any tentative date when this would be going up?
    "Purged in death's shadows, Necromancy wails anew, Life that is breathless."

  7. #1367
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    This horse needs beating...

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  8. #1368
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    Quote Originally Posted by shawn View Post
    Says the guy who wouldn't even try warcraft, despite how all the things you were complaining about back when people actually played gw1 were not an issue in warcraft. "Oh god no, they nerfed my vampiric gaze! I'm so sick of these nerfs and hero AI and missions are impossible!" Yeah, that's because gw1 pve is actually rather terrible.
    1.) i have played both warcraft 1 and 3 and even tried WoW, get your facts straight for ones.
    2.) talking like that about vampire gase simply means you have nothing to chew on, you're losing sanity.


    And then there's my Steam library of 83 games. I wonder how I find the time to ***** about all those games! Oh wait, I don't have to, because no one complains about the lack of an offline mode on Team Fortress 2. I wonder why that is... hmmmm.....

    Oh right. It's because it was designed to be an online game.
    Silly me.
    so you compare a single player game with a multiplayer game, way to go shawn


    You're just mad that you're being proved wrong by a girl.
    you're deluding your self, as if i care what and who you are.
    btw, you're being proven wrong by someone younger then you.........sign, ill stop before you drag me any lower......i need to dig to get to your level but oh well....sore loser.
    Last edited by sorudo; 01-06-2012 at 18:59.
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  9. #1369
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    I don't know why I keep checking this thread. I guess I'm always hopeful that it actually might have Diablo related stuff and not the same silly argument.

    Can we please talk about builds or he AH or I don't know, Diablo.

    I was also wondering why Belial was causing problems to one of my friends as a DH in normal. I remember dying towards the beginning of that fight and Shawn the jerkface didn't res me D= but my friend was so completely stuck at level 25, did anyone else find it that difficult? I'm mostly curious.

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  10. #1370
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    I only found a few of the fights difficult in Normal Mode. The fallen angel in Act IV was tough because of all the freezes. Diablo, of course. Then... I can't remember if it was Diablo or someone else, but one of the bosses would create three rings of lava that expanded and would eventually cover most of the ground. Was that Diablo? I don't think it was, but I can't remember. Anyway, that one was hard, too.

    I haven't played since Monday, but I just watched a video online and want to log my Barbarian in!

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