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  1. #31

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    Quote Originally Posted by GrimShade View Post
    turrets, and land mines that seem to be past the Vietnam era mine go too far for me.
    Magic


  2. #32
    GWOnline.Net Member GrimShade's Avatar
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    Quote Originally Posted by Gorani View Post
    3. Skill example videos are jumpy for me...skipping frames etc.
    Always happens for me, start the video, hit pause, wait till it fully loads then watch it.

    Quote Originally Posted by Gorani View Post
    4. I didn't like the Goblin "steam punk" weapons in Dungeon Siege and I doubt I will like them in GW2
    I'd rather have steam punk than poly tech mines and miniguns. I can grant it the Asurans have Robots and sharks with Lasers on their heads, but can we primitive down the look of some of this stuff?

    Quote Originally Posted by Gorani View Post
    5. For a game that seems to focus so much on moving around the battlefield, the Engineer seems to encourage standing still or camp around your turrets and grenade/elixir effects.
    This can be a complaint with many other classes, think Warriors Banners, Guardians wards, Elementalists Area spells (the water healing ones) etc...

  3. #33
    GWOnline.Net Member DELTAg's Avatar
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    Quote Originally Posted by Gorani View Post
    3. Skill example videos are jumpy for me...skipping frames etc.
    Last edited by DELTAg; 19-05-2011 at 17:59.

  4. #34
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    i just hope the engineer doesn't get the assassin treatment. (ignored by groups, seen as noobs without knowing the player playing it.)

  5. #35
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    1. I've seen a number of guesses around the internet for how this class could theoretically work, and am amazed at how close a lot of them were. (I had a big thread at Guru that guessed something quite similar to the weapon kit mechanic, flamethrowers as one such weapon, and different types of grenades, medical packs deposited around the ground, among other things, for an example.) Quite surprising for a profession that none of us knew anything about apart from some concept art, the shadow, and "uses guns and not bows".


    2. Some of the skills do seem out of place in this setting (Glue shot on a regular pistol and Jump shot especially stand out as being far out of place.).


    3. Love the unique mechanic system, am definitely interested in seeing the full range of skills offered by the various weapon kits.

  6. #36
    GWOnline.Net Member DELTAg's Avatar
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    Man, I remember how I was staring for an hour at the professions page... with onely the Elementalist revealed. The rest was all shadows of what would be epic classes and now there is onely one profession left, altough its a bit sad we already know what it's going to be.

  7. #37

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    Quote Originally Posted by wyzim View Post
    Forget the Engineer, I am impressed by the mobs and the environment shown in the video - the amount of detail is amazing. Of course I loved the Engineer game-play too :)
    I fully agree with you there, wyzim. Completely agree!

  8. #38
    GWOnline.Net Member Simply Kedde's Avatar
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    Still really, really want to see how a ****ing elixir gun works.

  9. #39

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    Quote Originally Posted by Simply Kedde View Post
    Still really, really want to see how a ****ing elixir gun works.
    ****ing elixir guns

    -T

  10. #40
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    Grenades were the thing that impressed me most. I loved how they had all the different effects.

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