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"I'd explain it to you, but a demonstration would be more useful."
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.
Preview profession guide: Engineer
Overview
Kits, the Engineer's exclusive mechanic
The engineer's kits is this profession's special ability. Kits allow the engineer to switch the equipped weapon (and their skills) with a new set of skills. The engineer also has access to a tool belt that allows to control items generated using kits, even if the kit is no longer currently in use.
- Weapon Kits: These are utility skills that equip a new weapon in the engineer's hands when activated.
- Flamethrower kit: creates a short-range AOE weapon the engineer can use to overwhelm foes.
- Elixir Gun: It is a balanced weapon between support and damage allowing to shoot various elixirs at allies and enemies.
- Backpack Kits: When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills.
- Tool Kit
- Grenade Satchel: The regular grenade throw has no recharge on it and the other grenade throws are pretty low on their recharge as well. So if you want, you could just be a grenade engineer.
- Bomb Satchel: puts a backpack on engineers that allows them to deploy a limited amount of bombs that explode shortly afterwards with a variety of effects including smoke, concussion, and fire.
- Mine Kit: Deploy land mines with various effects.
- Med Kit: Drops med-packs that heal the allies that pick them up.
In addition, Engineers have a number of special skill types:
- Turrets: An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.
- Thumper Turret: causes AOE damage. Overcharge causes a big thump attack that knocks down nearby enemies.
- Rifle Turret: long-range attacks.
- Net Turret: shoots nets to control enemy movement.
- Flame Turret: short-range attacks.
- Healing Turret: vaporizes an alchemical compound that helps people to heal
- Tool Belt: An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill. These are his special F1 to F4 skills located above the normal skillbar.
- Elixir: A special type of skill that generally have an unpredictable nature to them, often granting randomized effects when used. Different elixirs may be slotted as utility or healing skills, or fired by an Elixir Gun.
- Elixir B: Grants a random boon.
- Elixir H: Heals and can grant random boons, including Swiftness.
- Elixir S
- Elixir U
- Elixir X: Elite skill that gives the user a random elite skill from a select pool of other professions' elite skills: Invisible Stalker, Quickening Zephyr, Plague or Tornado.
Weapons
- Rifle (Two Handed)
- Pistol (Main Hand)
- Pistol (Off Hand)
- Shield (Off Hand)
- Harpoon (Underwater)
Last edited by Alaris; 07-05-2012 at 02:11.
== Alaris & clone ==
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