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  1. #1
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    Post Engineer Preview

    "I'd explain it to you, but a demonstration would be more useful."


    Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
    Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.

    Preview profession guide: Engineer

    Overview

    Kits, the Engineer's exclusive mechanic
    The engineer's kits is this profession's special ability. Kits allow the engineer to switch the equipped weapon (and their skills) with a new set of skills. The engineer also has access to a tool belt that allows to control items generated using kits, even if the kit is no longer currently in use.
    • Weapon Kits: These are utility skills that equip a new weapon in the engineer's hands when activated.
      • Flamethrower kit: creates a short-range AOE weapon the engineer can use to overwhelm foes.
      • Elixir Gun: It is a balanced weapon between support and damage allowing to shoot various elixirs at allies and enemies.

    • Backpack Kits: When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills.
      • Tool Kit
      • Grenade Satchel: The regular grenade throw has no recharge on it and the other grenade throws are pretty low on their recharge as well. So if you want, you could just be a grenade engineer.
      • Bomb Satchel: puts a backpack on engineers that allows them to deploy a limited amount of bombs that explode shortly afterwards with a variety of effects including smoke, concussion, and fire.
      • Mine Kit: Deploy land mines with various effects.
      • Med Kit: Drops med-packs that heal the allies that pick them up.


    In addition, Engineers have a number of special skill types:

    • Turrets: An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.
      • Thumper Turret: causes AOE damage. Overcharge causes a big thump attack that knocks down nearby enemies.
      • Rifle Turret: long-range attacks.
      • Net Turret: shoots nets to control enemy movement.
      • Flame Turret: short-range attacks.
      • Healing Turret: vaporizes an alchemical compound that helps people to heal

    • Tool Belt: An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill. These are his special F1 to F4 skills located above the normal skillbar.
    • Elixir: A special type of skill that generally have an unpredictable nature to them, often granting randomized effects when used. Different elixirs may be slotted as utility or healing skills, or fired by an Elixir Gun.
      • Elixir B: Grants a random boon.
      • Elixir H: Heals and can grant random boons, including Swiftness.
      • Elixir S
      • Elixir U
      • Elixir X: Elite skill that gives the user a random elite skill from a select pool of other professions' elite skills: Invisible Stalker, Quickening Zephyr, Plague or Tornado.

    Weapons

    • Rifle (Two Handed)
    • Pistol (Main Hand)
    • Pistol (Off Hand)
    • Shield (Off Hand)
    • Harpoon (Underwater)
    Last edited by Alaris; 07-05-2012 at 02:11.
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  2. #2
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    Preview skills: Engineer

    This section is dedicated to the skills & abilities of the Engineer in Guild Wars 2. Until the final release of the game, all skills may change, alter their names and effect, cost more or less energy or might even be removed from the game. This list can only document the current status quo of the skills, based on official sources like the wiki.guildwars2.com, arena.net/blog or statements made by ArenaNet employees in various online and print publications.
    You can add information to this list by posting alterations and additions, which can be incorporated in the initial list.

    Downed skills

    • Throw Junk: Inflict a random condition on foe.
    • Grapple Line: Throw out a grapple line to pull your foe to you.
    • Booby Trap: Create a booby trap that explodes when you die.
    • Help Me!: Call your allies for help. Restores some health.


    Drowning skills

    • Unknown.
    • Unknown.
    • Unknown.
    • Help Me!: Call your allies for help. Restores some health.


    Rifle

    Both Hands (skill slots 1-5)


    1) Hip Shot: long ranged attack that deals moderate damage and can be used on the move.
    2) Net Shot: shoots out a net that immobilizes the target.
    3) Blunderbuss: A large cone-shaped attack that has a short range. Applies more bleeding the closer you are to the target. Does big damage and is most effective at close range.
    4) Overcharge: Inflicts only minimal damage, but it knocks both the engineer and the target backwards.
    5) Jump Shot: The engineer leaps from one spot to another doing area of effect damage when they leap and when they land. This skill is ground targeted.
    Pistol

    Main Hand (skill slots 1-3)


    1) Explosive Shot: Fire a shot that explodes on impact.
    2) Dart Volley Fire a volley of poisonous darts.
    3) Static Shot Discharge a lightning shot that blinds on impact.

    Off Hand (skill slots 4-5)


    4) Glue Shot: Coat target area with a glue puddle that immobilizes foes.
    5) Flame Thrower Unleash flames from your pistol to burn foes.

    Shield

    Off Hands (skill slots 4-5)


    4) Absorb: Store an incoming projectile attack to be redirected at a foe.
    5) Deploy Ballistic Barrier Deploy a ballistic barrier that intercepts hostile projectiles.

    Harpoon Gun

    Aquatic (skill slots 1-5)


    1) Torpedo Shot: Fire a homing shot at your foe.
    2) Throw Mines: Throw timed mines in front of you that detonate quickly.
    3) Grappling Line: Fire a retreating shot that pulls your foe backwards with you.
    4) Timed Charge: Fire a timed charge at your target that detonates quickly, hitting nearby foes.
    5) Net Wall Shoot out a net wall in front of you. Foes caught in the net are immobilized.


    Healing skills
    • Elixir H: It heals and can grant random boons, including Swiftness.
    • Healing Turret: vaporizes an alchemical compound that helps people to heal
    • Med Kit: Equips a kit that gives you healing skills.


    Weapon Kits
    These are utility skills that equip a new weapon in the engineer's hands when activated.
    • Flamethrower kit: creates a short-range AOE weapon the engineer can use to overwhelm foes.
      • Flame Jet: Spray fire in a cone pattern while on the move.
      • Flame Blast: Fire a napalm ball that rolls through foes and explodes.
      • Air Blast: Knock back foes and projectiles with a hot air blast.
      • Napalm: Burn and blind foes with a wall of napalm in front of you.
      • Backdraft: Pull foes to you in a fiery backdraft.
    • Elixir Gun: It is a balanced weapon between support and damage allowing to shoot various elixirs at allies and enemies.
      • Elixir Dart: Inflict a random condition.
      • Elixir Bomb: heals allies and removes a random number of conditions.
      • Backdraft: suck enemies into range of the weapon's powerful attacks.


    Backpack Kits
    When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills.
    • Tool Kit
    • Grenade Kit: The regular grenade throw has no recharge on it and the other grenade throws are pretty low on their recharge as well. So if you want, you could just be a grenade engineer. Grenade barrage (tool kit)
      • Grenade. Explodes on impact.
      • Shrapnel grenade. Throws a grenade that explodes into shrapnel, causing bleeding.
      • Flash grenade. Throw a grenade that explodes in a blinding flash.
      • Freezing grenade. Chills foes.
      • Poison grenade. Throws a grenade that explodes into poison.
    • Bomb Kit: puts a backpack on engineers that allows them to deploy a limited amount of bombs that explode shortly afterwards with a variety of effects including smoke, concussion, and fire.
      • Big Ole Bomb (tool kit) Set a large time bomb that launches foes when it explodes.
      • Bomb Set a timed charge that damages foes when it explodes.
      • Fire Bomb (tool kit) Set a timed charge that sets fire to nearby foes when it explodes.
      • Concussion Bomb Set a timed charge that dazes foes when it explodes.
      • Smoke Bomb Blinds foes with a smoke cloud.
      • Glue Bomb Immobilizes foes in sticky glue.
    • Mine Kit.
      • 5x Throw Mine
      • Detonate all mines (tool kit)
    • Med Kit: Drops med-packs that heal the allies that pick them up.

    Turrets
    • Thumper Turret: causes AOE damage. Overcharge causes a big thump attack that knocks down nearby enemies.
    • Rifle Turret Build a rifle turret that shoots at foes.
      • Detonate Rifle Turret: Detonate your rifle turret.
    • Net Turret: shoots nets to control enemy movement.
    • Flame Turret
    • Healing Turret: vaporizes an alchemical compound that helps people to heal


    Tool Belt
    Special F1 to F4 skills located above the normal skillbar.
    • Big Old Bomb Set a large time bomb that launches foes when it explodes.
    • Automatic Fire Overcharge your rifle turret to fire a burst of automated shots.
    • Detonate All Mines Detonate all your mines.
    • Bandage Self Bandage wounds to heal yourself.
    • Grenade Barrage Throw several grenades at once.

    Elexirs
    A special type of skill that generally have an unpredictable nature to them, often granting randomized effects when used. Different elixirs may be slotted as utility or healing skills, or fired by an Elixir Gun.
    • Elixir B: Gain fury, might, protection, regeneration, swiftness or vigor.
    • Elixir F
    • Elixir H: Heal yourself and randomly gain protection, regeneration, or swiftness.
    • Elixir S
    • Elixir U
    • Elixir X (elite): Become an Invisible Stalker, Quickening Zephyr, Plague or Tornado.

    Other skills
    • Supply Crate (elite): Drop a supply base on target area.
    Last edited by Alaris; 07-05-2012 at 02:11.
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  3. #3
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    Preview traits: Engineer

    No known traits at this point.
    Last edited by Alaris; 07-05-2012 at 02:12.
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    Proud Officer of The Order Of Dii [Dii] - join us
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  4. #4
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    Updated: removed the quotes, to make it easier for people to suggest updates. I'm a bit swamped with stuff, so I'd appreciate anyone who wants to make updates, and I can copy-paste them into the first posts. Thanks.
    == Alaris & clone ==
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