Hex Spell. For 8 seconds, target foe cannot attack. This effect ends if the target takes 7...60...90 damage.
Hex Spell. For 8 seconds, target foe can not attack or use skills that target a foe. Amity ends if target takes 10..80..115 damage.
There. I fixed it.
Also, keep in mind that degeneration and lifesteal are not damage.
I still don't see any reason to use it. Degen and lifesteal are pretty pointless in and of themselves; why bring (read: waste) an elite to encourage their use?
Have we tried AoE damage reduction a la Dulled Weapon? Maybe reduced by a percentage? Probably have to split it at that point, but I would chuckle to see an invoke team run up against it in the meantime.
Guild Wars - Erring Ryft | Guild Wars 2 - The Artless Dodger.2314