I got mine to level 20 (and survivor 1--almost 2 now)...but still rarely play mine (kinda like my paragon--but she managed to finish factions).
I am not much of a melee person, so dervish doesnt really interest me either--but yeah, they do have some cool animations!
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30-06-2011, 19:20 #11
30-06-2011, 20:41 #12
If you're going to constantly compare the derv to the other professions, no you should not "bother" getting it to lvl 20. If on the other hand you're actually going to give it a chance and try and understand the way it and it's skills work, definitely go ahead and try it out.
There are a lot of skills out there that are good for a derv right now. It's no longer about using asuran scan and aohm to get your damage over 200 (or even 500) while spamming scythe attacks non-stop. It has good ias, ims, condition removal (even some hex removal), with the ability to afflict cracked armor, deep wound, blind, burning, and more conditions on others. It has multiple skills that inflict life-stealing (which is big when hitting multiple enemies), and even has interrupts. It can even do multiple things at the same time due to it's enchant stripping properties. Cracked armor and deep wound can be inflicted at the same exact time. ...or you could use lyssa's haste and twin moon sweep on a monk to interrupt it's heal while healing yourself for at least 100 hp... and dealing a ton of damage at the same time.
Idk if you'd like the derv, but think about it's skills, not about whether it's playstyle is similar to a warriors.
01-07-2011, 00:28 #13
I used to enjoy the way they were, but I haven't really played my Derv since the update so I'm not sure. Considering that I used to enjoy playing with stripping enchants, I would guess that I'd like it more now. To be honest, I think one of the main things I would need to get used to is that I can't strip non-derv enchants... it was annoying sometimes but I liked having a prot monk being able to keep me fueled with enchants for my skills.
01-07-2011, 00:34 #14
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I enjoyed it before the update, and after as well. Comments:
1) prot monk enchants no longer fuel your strips, or you energy... but they stay on
2) flash enchants are awesome, even to cast a split second before attacking or on the run
3) enchant strip of derv-only skills makes it easier to manage dual prof or enchants from your team
01-07-2011, 09:11 #15
You might want to try running as I ran mine all the way from Lions Arch to Henge of Denravi.I never lost or got one enchantment removed by tengu wild or wind riders.I kept Voe of Silence up most of the time.
It is one of the most interesting or annoying elites to cap up there with Monk and Rit(Rit Lord).
01-07-2011, 14:58 #16
As for running, you can keep it up 100% of the time, and with the right skills you can run at 50% run speed 100% of the time as well. Only class in the game that can do it because the skill is in its primary ability.
02-07-2011, 10:02 #17
04-07-2011, 09:45 #18
Another thing I noticed: those Dervish girls are tiny. They are warrior/fighter women. Why are they shorter and smaller than Elementalists and Mesmer chicks?
I mean it makes sense with assassins since they value agility and secrecy over everything (the smaller you are, the easier to hide). And Asian people are generally smaller in size (no racism intended).
But with Dervishes this doesn't make much sense. It seems Elementalists and Mesmers have more muscle and would hit harder with a scythe. And middle eastern people are actually pretty big.
Last edited by CHIPS; 04-07-2011 at 17:01.
04-07-2011, 09:57 #19
04-07-2011, 10:57 #20