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Originally Posted by Spanish language(Disclaimer: not saying anything about localization here.)Originally Posted by English language
Really love the music in that last video... much more symphonic than GW1... just beautiful.
I really don't get the "honor" and "noble" aspects of sylvari. Both imply tradition and long history, the opposite of what sylvari are about.
Interesting video; lol'd at showing the Sylvari gathering resources "attending their garden"; will have to wait until GamesCom to see some brutality.
Looking up at the plant that reaches into the sky at the end (the Pale Tree?); reminds me of the same effect in Aion with the crystals (starter area of the cooler hoofed race :).
I suspect that the diversity of other cities comes from giving little attention to central planning, and those cities (especially LA) pretty much just grow. The sylvari strike me as being more concerned with making things fit their environment, and the connections they share with each other and the Tree probably result in a natural coordination and blending of their efforts, even without central planning. They seem more like Treebeard's description of the entwives -- liking order and for things to stay where they're put -- than like the ents -- prefering the wild places and striving for minimal environmental impact -- based on what we see in that video.
I'm looking forward to seeing the Grove from a distance, given the description of the Pale Tree being mountain sized and seeing that last shot of the trunk going up through the clouds. I was a little disappointed this wasn't part of the video, but maybe they just want to save something for the game. Hopefully there will be in-game places from which we can get a good overview. And I really, really hope we can climb to the top. :)