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  1. #21
    Well I guess there is no redesign...and after looking at the demo they don't look THAT bad...but what's with their movements? Seems they're drunk all the time.

  2. #22
    They said they wanted to keep them quirky and make their movement feel like they were small but a the same time powerful. In other words if they are carrying an oversized weapon for their size, their movement and weapon carry actions would reflect that.
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  3. #23
    I like their animations and they're appropriate for top heavy bipedal sacks of potatoes.

  4. #24
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    Well there wasn't a redesign as with the sylvari, but there certainly were options to make a gw1-ish asura rather than the babyfaced creepy asura that had been shown off up till now.

    That's good enough for me.
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  5. #25
    Quote Originally Posted by CMEPTb View Post
    the re-design from GW1 to GW2 doesn't bother me at all though, since I will not be making one.
    So... doesn't that mean that it DOES bother you?

  6. #26
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    Quote Originally Posted by OhFrustration View Post
    In my opinion the GW2 Asura look too much like WoW gnomes. Small humanoids with big, bright eyes. Me not likey.
    Don't worry. You will see their golem, not them, 99% of the time anyways.

    I hope they release more info on Asura specialties. Right now it seems the only reason to play Asura is for the golems.
    Last edited by CHIPS; 22-08-2011 at 08:33.

  7. #27
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    Actually, my main reason to play an asura is their small size and bunny ears. Golems is a big bonus though, and I still hope for lazers. And tazers.
    == Alaris & clone ==
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  8. #28
    Asura looks and animations are very unique. That's a good reason to make an Asura. My first char will be an Asura for sure.

  9. #29
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    i would "try" an asura engineer and call him igor
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

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