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Thread: New post about pvp
22-08-2011, 08:45 #91
22-08-2011, 13:40 #92
No idea if this vid has been posted before, but:
ANet Devs vs EU Guild Boon Control, seems like a bit more fast-paced and skilled gameplay than we've gotten from other videos, if only because there probably was more coordination and quick changes between skills/weapons.
23-08-2011, 03:50 #93
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Good video. I don't see why people downrate the pvp so soon. It's only 5v5, half of the limit, and many are new to the game let alone the pvp. Once people get good you can then fight in those "good games only" games and have full 10v10 team fights with cross combos everyday.
Until then, 99% will be puggy nub battles until open beta and later.
(i wish they increased energy by 100%.. 4 rolls is much faster)
23-08-2011, 04:03 #94
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23-08-2011, 05:58 #95
Maybe scheduling was a bigger deal for me than for you in GW1 (the two guilds I played significant GvG with died mainly because of conflicts cropping up as we got older / went to college / got jobs), but I appreciate the fact that it'll be easier to make a team in GW2.
Vent should make the WvW thing a non-issue. "Where are you", "Center castle", "Ok, on my way." =/
23-08-2011, 09:43 #96
Yeah but it would be easier to have a properly big team size
23-08-2011, 14:01 #97
It'll hardly be a problem like I mentioned, if they implement good social networking tools. Good tools for friend list, guild and alliance management with few limitations.
11-09-2011, 14:28 #98
Ok.. necromancing this thread!
Watching the video's on PvP I cant shake the feeling that because the trinity system has been abandoned, whatever profession is played, they seem to do very similar damage, utility, heal etc. in GW1 an assassin ambushing a caster, should end up in a 3 second kill by the assassin (in cases where there is no support). I somehow dont have the feeling that in GW2, a thief ambushing a scolar will have the same result. Can anyone confirm this?
Do GW2 professions still have stand out abilities, in terms of spike, pressure, uitility, holding?
Instead of being able to bring team builds that synergize certain skill mechanics GW2 appears to lay more of an emphasis on this.
"Turn the tide of battle with improvised tactics. Combine attacks from different professions for extra damage, like shooting arrows through a flaming wall to create a barrage of flaming projectiles, or sending pets through a cloud of poison so they spread the toxin among the enemy."
I think this is an awesome concept. I Assume these mechanics get better with more people around. Is conquest PvP the best feature to make this work?
In the battle of Khylo I only see 3vs3 battles at most. Conquest in GW AB is nice, because there is oppertunity to fight groups of people everywhere. The battle of Khylo the conquest feature seems rather lonely.
Wouldn't the features quoted above, be more awesome where there actually are 2 full teams actively fighting each other in close proximity?
Judging from the battle of Khylo, for me it would seem WvWvW would definately be more appealing then organised PvP. Even without knowing all that much about WvWvW. At least there should be ample opportunity for large brawls, seing the quoted part to its optimum effect, being able to ninja some resource for your world with your guild or friends.
Last edited by the ettins kiss; 11-09-2011 at 14:44.
11-09-2011, 22:27 #99
Unrelated, but...shouldn't sending pets through a cloud of poison...well...kill them? Seems a bit heartless. I doubt I'm the only one who instantly thought that, though.
11-09-2011, 22:54 #100